SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Simulating crowds based on a space colonization algorithm
11 references·0 citing·32 second hop
Simulating crowds based on a space colonization algorithm (2011)Simulating crowds based on a space coloni…Directing Crowd Simulations Using Navigation Fields (2010)Directing Crowd Simulations U…A synthetic-vision based steering approach for crowd simulation (2010)A synthetic-vision based stee…Aggregate dynamics for dense crowd simulation (2009)Aggregate dynamics for dense …Crowd Simulation (2007)Crowd SimulationContinuum crowds (2006)Continuum crowdsModeling individual behaviors in crowd simulation (2004)Modeling individual behaviors…Simulating dynamical features of escape panic (2000)Simulating dynamical features…Self-Organization Phenomena in Pedestrian Crowds (1998)Self-Organization Phenomena i…The Hidden Dimension (1973)The Hidden DimensionThe Statistics of Crowd Fluids (1971)The Statistics of Crowd FluidsThe Silent Language (1959)The Silent LanguageThe Handbook of Social Psychology (1969)Social force model for pedestrian dynamics (1995)Simulation of pedestrian dynamics using a two-dimensional cellular automaton (2001)Limits of Predictability in Human Mobility (2010)Handbook of Social Psychology (2013)T HE F LOW OF H UMAN C ROWDS (2002)Properties of pedestrians walking in line: Fundamental diagrams (2012)Traffic Instabilities in Self-Organized Pedestrian Crowds (2012)Universal Power Law Governing Pedestrian Interactions (2014)Pedestrian and evacuation dynamics (2002)Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions (2005)PLEdestrians: a least-effort approach to crowd simulation (2010)A review on crowd simulation and modeling (2020)Simulation of evacuation processes using a bionics-inspired cellular automaton model for pedestrian dynamics (2002)Crowds by Example (2007)A statistical similarity measure for aggregate crowd dynamics (2012)Crowd simulation for interactive virtual environments and VR training systems (2001)Hierarchical model for real time simulation of virtual human crowds (2001)Scalable behaviors for crowd simulation (2004)A multi-agent based framework for the simulation of human and social behaviors during emergency evacuations (2007)Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach (2007)A continuum theory for the flow of pedestrians (2002)State-of-the-art crowd motion simulation models (2013)STGAT: Modeling Spatial-Temporal Interactions for Human Trajectory Prediction (2019)Culture and Organizations (1980)Principles of Language Learning and Teaching (1981)Principles and Practice in Second Language Acquisition (1983)How simple rules determine pedestrian behavior and crowd disasters (2011)Self-monitoring of expressive behavior. (1974)IEMOCAP: interactive emotional dyadic motion capture database (2008)Customer Experience Creation: Determinants, Dynamics and Management Strategies (2009)Moving Agent Pedestrians Through Space and Time (2011)
this work references cited by second hop

References

  • 2000Simulating dynamical features of escape panic5,004 cited
  • 1973The Hidden Dimension4,860 cited
  • 1959The Silent Language3,478 cited
  • 2006Continuum crowds907 cited
  • 1971The Statistics of Crowd Fluids667 cited
  • 2010A synthetic-vision based steering approach for crowd simulation373 cited
  • 2009Aggregate dynamics for dense crowd simulation330 cited
  • 2007Crowd Simulation232 cited
  • 2010Directing Crowd Simulations Using Navigation Fields220 cited
  • 2004Modeling individual behaviors in crowd simulation187 cited
  • 1998Self-Organization Phenomena in Pedestrian Crowds173 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work