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Próffræðilegir eiginleikar matskvarða á tölvuleikjavanda
16 references·0 citing·37 second hop
Próffræðilegir eiginleikar matskvarða á tölvuleikjavanda (2011)Próffræðilegir eiginleikar matskvarða á t…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Online Gaming Addiction: The …Development and Validation of a Game Addiction Scale for Adolescents (2009)Development and Validation of…The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits (2007)The Relationship Between Onli…Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…Cognitive Behavior Therapy with Internet Addicts: Treatment Outcomes and Implications (2007)Cognitive Behavior Therapy wi…Distinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …Internet Addiction (2004)Internet AddictionDemographic Factors and Playing Variables in Online Computer Gaming (2004)Demographic Factors and Playi…Breaking the Stereotype: The Case of Online Gaming (2003)Breaking the Stereotype: The …Measuring problem video game playing in adolescents (2002)Measuring problem video game …Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Does Internet and Computer "Addiction" Exist? Some Case Study Evidence (2000)Does Internet and Computer "A…The Psychology of the Internet (1999)The Psychology of the InternetDEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS (1998)DEPENDENCE ON COMPUTER GAMES …Confirmatory Factor Analysis (1983)Confirmatory Factor AnalysisA General Theory of Crime (1990)The Aggression Questionnaire. (1992)The Aggression Questionnaire. (1992)The Association between Pathological Internet Use and Comorbid Psychopathology: A Systematic Review (2012)Internet gaming disorder in children and adolescents: a systematic review (2018)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet Addiction or Excessive Internet Use (2010)Prefrontal Control and Internet Addiction: A Theoretical Model and Review of Neuropsychological and Neuroimaging Findings (2014)Cell-Phone Addiction: A Review (2016)Diagnostic and Statistical Manual of Mental Disorders (2022)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009)Internet gaming addiction: current perspectives (2013)Psychology of Computer Use: XL. Addictive Use of the Internet: A Case That Breaks the Stereotype (1996)Problematic internet use: Proposed classification and diagnostic criteria (2003)Unregulated Internet Usage: Addiction, Habit, or Deficient Self-Regulation? (2003)Internet Addiction (2008)Diagnostic and Statistical Manual of Mental Disorders. (2000)Problematic Use of the Mobile Phone: A Literature Review and a Pathways Model (2012)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)Global prevalence of gaming disorder: A systematic review and meta-analysis (2020)The Satisfaction With Life Scale (1985)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale (2014)The Social Media Disorder Scale (2016)Aggression: A Social Learning Analysis (1973)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Validation of a New Scale for Measuring Problematic Internet Use: Implications for Pre-employment Screening (2002)Human Research and Data Collection via the Internet (2004)LINKING PSYCHOLOGICAL ATTRIBUTES TO ADDICTION AND IMPROPER USE OF THE MOBILE PHONE AMONG ADOLESCENTS IN HONG KONG (2008)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The nature of phonological processing and its causal role in the acquisition of reading skills. (1987)Measuring Public Service Motivation: An Assessment of Construct Reliability and Validity (1996)
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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders109,522 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1983Confirmatory Factor Analysis1,518 cited
  • 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
  • 2004Internet Addiction1,088 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2000Does Internet and Computer "Addiction" Exist? Some Case Study Evidence905 cited
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  • 2004Demographic Factors and Playing Variables in Online Computer Gaming

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459 cited
  • 1998DEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS415 cited
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