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Playing for Plot in the Lost and Portal Franchises
6 references·1 citing·27 second hop
Playing for Plot in the Lost and Portal Franchises (2012)Playing for Plot in the Lost and Portal F…Show sold separately: promos, spoilers, and other media paratexts (2010)Show sold separately: promos,…Sites of participation: Wiki fandom and the case of Lostpedia (2009)Sites of participation: Wiki …New York Magazine (2007)New York MagazineAlternate reality gaming and convergence culture (2007)Alternate reality gaming and …Narrative Complexity in Contemporary American Television (2006)Narrative Complexity in Conte…First person: new media as story, performance, and game (2004)First person: new media as st…Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters (2014)Gandalf on the Death Star: Le…Narration in the Fiction Film (1986)The Mind‐Game Film (2008)Narration in the Fiction Film (2013)Customer Experience Journeys: Loyalty Loops Versus Involvement Spirals (2020)Course in General Linguistics (1960)Desire in Language: A Semiotic Approach to Literature and Art (1981)Is There a Text in This Class? The Authority of Interpretive Communities (1983)Patterns of listening through social media: online fan engagement with the live music experience (2012)The Influence of Paratext on Narrative Persuasion: Fact, Fiction, or Fake? (2012)Paratext and Digitized Narrative: Mapping the Field (2013)The Pursuit Of Signs - Semiotics, Literature, Deconstruction (1981)The Computer for the 21st Century (1991)Game-Comics and Comic-Games – Against the Concept of Hybrids (2019)Textual poachers : television fans & participatory culture (1992)TV Drama in Transition (1997)Mediatized tourism (2011)Alternate Reality Games as Platforms for Practicing 21st-Century Literacies (2012)Engaging online students through the gamification of learning materials: The present and the future. (2013)Genre and game studies: Toward a critical approach to video game genres (2006)Video game values: Human–computer interaction and games (2006)A narrative theory of games (2012)Erasing “Property Lines”: A Collaborative Notion of Authorship and Textual Ownership on a Fan Wiki (2011)Fan activists and the politics of race in The Last Airbender (2011)Aca-fans and fan communities: An operative framework (2016)Three Logics of Instructional Leadership (2013)The Pornography Craving Questionnaire: Psychometric Properties (2014)The store-as-a-brand strategy: The effect of store environment on customer responses (2014)
this work references cited by second hop

References

  • 2010Show sold separately: promos, spoilers, and other media paratexts881 cited
  • 2004First person: new media as story, performance, and game733 cited
  • 2006Narrative Complexity in Contemporary American Television609 cited
  • 2007New York Magazine151 cited
  • 2009Sites of participation: Wiki fandom and the case of Lostpedia94 cited
  • 2007Alternate reality gaming and convergence culture55 cited

Cited by

  • 2014Gandalf on the Death Star: Levels of Seriality between Bricks, Bits, and Blockbusters7 cited

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