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Screenplay: Children and Computing in the Home
0 references·16 citing·59 second hopsampled
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  • 2010A typology of young people’s Internet use: Implications for education247 cited
  • 2010Focus groups with young people: a participatory approach to research planning204 cited
  • 2006Family characteristics and intergenerational conflicts over the Internet144 cited
  • 2007Computer and Video Games in Family Life137 cited
  • 2006Regulating the internet at home: contrasting the perspectives of children and parents126 cited
  • 2009Understanding structural and cultural school characteristics in relation to educational change: the case of ICT integration116 cited
  • 2004Designs for learning: ICT and knowledge in the classroom97 cited
  • 2005Computers and 2D geometric learning of Turkish fourth and fifth graders79 cited
  • 2008'Third spaces' are interesting places: Applying 'third space theory' to nursery-aged children's constructions of themselves as readers76 cited
  • 2017Digital games for learning energy conservation: A study of impacts on motivation, attention, and learning outcomes65 cited
  • 2009Gaming and Territorial Negotiations in Family Life65 cited
  • 2007Collaborative learning activities at a distance via interactive videoconferencing in elementary schools: Parents’ attitudes63 cited
  • 2015Can educational video games increase high school students' interest in theatre?50 cited

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  • 2006Digital connections: transforming literacy in the primary school49 cited
  • 2004More than 'just a game': the implications for schools of children's computer games communities47 cited
  • 2012New literacies as multiply placed practices: expanding perspectives on young people's literacies across home and school46 cited