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Stories in the Rock: A Design Case of an Explorable Image Viewer in a Natural History Museum
12 references·1 citing·36 second hop
Stories in the Rock: A Design Case of an Explorable Image Viewer in a Natural History Museum (2013)Stories in the Rock: A Design Case of an …New Ways of Looking and Learning in Natural History Museums: The Use of Gigapixel Imaging to Bring Science and Publics Together (2013)New Ways of Looking and Learn…Digital_Humanities (2012)Digital_HumanitiesAnnotated portfolios (2012)Annotated portfoliosThe New Coviewing: Designing for Learning through Joint Media Engagement (2011)The New Coviewing: Designing …The Google Art Project: A New Generation of Museums on the Web? (2011)The Google Art Project: A New…Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction (2011)Multi-touch interfaces in mus…Histories of scientific observation (2011)Histories of scientific obser…Histories of Scientific Observation (2010)Histories of Scientific Obser…Thriving in the Knowledge Age: New Business Models for Museums and Other Cultural Institutions (2006)Thriving in the Knowledge Age…Time-based behaviors at an interactive science museum: Exploring the differences between weekday/weekend and family/nonfamily visitors (1997)Time-based behaviors at an in…Behavior in Public Places: Notes on the Social Organization of Gatherings. (1964)Behavior in Public Places: No…Going Deep: Supporting Collaborative Exploration of Evolution in Natural History MuseumsGoing Deep: Supporting Collab…Machine learning approach for exploring rock arts through the cloud infrastructure (2015)Machine learning approach for…Misunderstanding Science? (1996)Learning Science in Informal Environments: People, Places, and Pursuits (2009)What's next for science communication? Promising directions and lingering distractions (2009)The Natural History Museum: Taking on a Learning Agenda (2013)Science on the Move: A Design-Based Research Study of Informal STEM Learning in Public Spaces (2016)Informal Learning in Museums (2022)Family behavior and learning in informal science settings: A review of the research (1994)Science Centres and Science Learning (1996)One teacher's agenda for a class visit to an interactive science center (2000)The Exploratory Behavior Scale: Assessing young visitors' hands‐on behavior in science museums (2010)First Impressions in Human--Agent Virtual Encounters (2016)The Museum Experience (2016)Robots and Cultural Heritage: New Museum Experiences (2015)Robots and Cultural Heritage: New Museum Experiences (2015)Dissecting landscape art history with information theory (2020)Theorizing in sociology and social science: turning to the context of discovery (2011)From Seeing to Observing: How Parents and Children Learn to See Science in a Botanical Garden (2017)Rethinking the classroom science investigation (2020)The mobile connection: the cell phone's impact on society (2004)Come take a walk with me: The “Go-Along” interview as a novel method for studying the implications of place for health and well-being (2008)Five Misunderstandings About Case-Study Research (2016)Parental Co-Use of Media Technology with their Young Children in the USA (2015)Parenting for a Digital Future (2020)The COVID-19 Pandemic: Technology use to Support the Wellbeing of Children (2020)Case and Series: Medical Knowledge and Paper Technology, 1600–1900 (2010)Commensuration and styles of reasoning: Venice, cost–benefit, and the defence of place (2012)The origins of informality: the ILO at the limit of the concept of unemployment (2019)Democratic design experiments: between parliament and laboratory (2015)From singular to plural: exploring organisational complexities and circular business model design (2019)Future design of accessibility in games: A design vocabulary (2019)The Emergence of the Digital Humanities (2013)Inductive Visualization: A Humanistic Alternative to GIS (2015)What Was “Close Reading”? (2016)The co-production of temporary museum exhibitions (2010)Travel and Learning: A Neglected Tourism Research Area (2011)Challenging Beliefs, Practices, and Content: How Museum Educators Change (2013)
this work references cited by second hop

References

  • 1964Behavior in Public Places: Notes on the Social Organization of Gatherings.2,680 cited
  • 2012Digital_Humanities413 cited
  • 2011Histories of scientific observation281 cited
  • 2010Histories of Scientific Observation274 cited
  • 2012Annotated portfolios271 cited
  • 2011The New Coviewing: Designing for Learning through Joint Media Engagement207 cited
  • 2006Thriving in the Knowledge Age: New Business Models for Museums and Other Cultural Institutions88 cited
  • 1997Time-based behaviors at an interactive science museum: Exploring the differences between weekday/weekend and family/nonfamily visitors77 cited
  • 2011The Google Art Project: A New Generation of Museums on the Web?50 cited
  • 2013New Ways of Looking and Learning in Natural History Museums: The Use of Gigapixel Imaging to Bring Science and Publics Together21 cited
  • 2011Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction17 cited
  • n.d.Going Deep: Supporting Collaborative Exploration of Evolution in Natural History Museums7 cited

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  • 2015Machine learning approach for exploring rock arts through the cloud infrastructure0 cited

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