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Give me that online religion
0 references·16 citing·54 second hop
Give me that online religion (2001)Give me that online religionReligion and the internet: digital religion, (hyper)mediated spaces, and materiality (2021)Religion and the internet: di…Rethinking Religion: Toward a Practice Approach (2020)Rethinking Religion: Toward a…Witchcraft and HCI (2019)Witchcraft and HCIInternet and Islamic Learning Practices in Indonesia: Social Media, Religious Populism, and Religious Authority (2019)Internet and Islamic Learning…Contextualizing current digital religion research on emerging technologies (2019)Contextualizing current digit…Creative and Lucrative Daʿwa: The Visual Culture of Instagram amongst Female Muslim Youth in Indonesia (2017)Creative and Lucrative Daʿwa:…Assessing changes in the study of religious communities in digital religion studies (2016)Assessing changes in the stud…Religion and the Internet: A microcosm for studying Internet trends and implications (2012)Religion and the Internet: A …Cyberpilgrimage: The (Virtual) Reality of Online Pilgrimage Experience (2011)Cyberpilgrimage: The (Virtual…Game accessibility: a survey (2010)Game accessibility: a surveyVirtually Sacred: The Performance of Asynchronous Cyber-Rituals in Online Spaces (2007)Virtually Sacred: The Perform…Technology in spiritual formation (2006)Technology in spiritual forma…No More SMS from Jesus: Ubicomp, Religion and Techno-spiritual Practices (2006)No More SMS from Jesus: Ubico…Spirituality, Religion, and Globalization (2004)Spirituality, Religion, and G…Social theory and religion (2004)Social theory and religionThe Relationship Between Religiosity and Internet Use (2003)The Relationship Between Reli…What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)The Structure of Scientific Revolutions (1963)The Strength of Weak Ties (1973)The consequences of modernity (1990)Embodying the Faith: Religious Practice and the Making of a Muslim Moral Habitus (2008)Research Note: Talking about a Revolution: Terminology for the New Field of Non-religion Studies (2012)Recognizing the Non-religious (2015)The Sacred and The Profane: The Nature of Religion (1987)Ritual Theory, Ritual Practice (1993)Rise of the Network Society: The Information Age: Economy, Society and Culture (1996)Organizational Rituals: Features, Functions and Mechanisms (2010)New Media and Religious Transformations in Africa (2015)The Absence of Presence and the Presence of Absence: Social Distancing, Sacraments, and the Virtual Religious Community during the COVID-19 Pandemic (2020)The Sacred and the Profane in Consumer Behavior: Theodicy on the Odyssey (1989)Strengthening family resilience (1999)The Lexus and the Olive Tree (1999)Macromarketing: Past, Present, and Possible Future (2006)The Wisdom of Consumer Crowds (2008)The New Consumer Behaviour Paradigm amid COVID-19: Permanent or Transient? 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Cyberpilgrimage: The (Virtual) Reality of Online Pilgrimage Experience
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