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Gaming Simulations for Railways: Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management
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Gaming Simulations for Railways: Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management (2012)Gaming Simulations for Railways: Lessons …Gaming: The Future's Language (2014)Gaming: The Future's LanguageTriadic game design: balancing reality, meaning and play (2011)Triadic game design: balancin…How Gamification will change Business Intelligence (2011)How Gamification will change …The Gaming of Policy and the Politics of Gaming: A Review (2009)The Gaming of Policy and the …Competitive tendering in The Netherlands: Central planning vs. functional specifications (2008)Competitive tendering in The …Trust and Tracing game: learning about transactions and embeddedness in a trade network (2006)Trust and Tracing game: learn…Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Theory-oriented evaluation fo…Build your seaport in a game and learn about complex systems (2006)Build your seaport in a game …How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Driver performance modelling and its practical application to railway safety (2005)Driver performance modelling …Policy games for strategic management (2004)Policy games for strategic ma…Simulation and Gaming:Introduction to the Art and Science of Design (2003)Simulation and Gaming:Introdu…The Validity of Games (1998)The Validity of GamesConfirmatory Program Evaluation: A Method for Strengthening Causal Inference (1998)Confirmatory Program Evaluati…The educational effectiveness of interactive games (1995)The educational effectiveness…Simulation and society : an exploration of scientific gaming (1969)Simulation and society : an e…Evaluation: A Systematic Approach (1979)Situated Cognition and the Culture of Learning (1989)Games, Motivation, and Learning: A Research and Practice Model (2002)Reviewing the need for gaming in education to accommodate the net generation (2011)Embedding diagnostic mechanisms in a digital game for learning mathematics (2013)A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems (2018)A BEHAVIORAL MODEL OF RATIONAL CHOICE (1955)Agendas, alternatives, and public policies (1984)Agendas, Alternatives, and Public Policies (1985)Role-play simulations for climate change adaptation education and engagement (2016)On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review (2018)Gameful civic engagement: A review of the literature on gamification of e-participation (2020)Experiential Learning : Experience as the Source of Learning and Development (1983)What Video Games Have to Teach Us about Learning and Literacy (2004)New Vocabularies in Film Semiotics (2005)Learning in immersive worlds: A review of game-based learning (2006)Educational game design for online education (2008)Serious games as new educational tools: how effective are they? 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References

  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2014Gaming: The Future's Language359 cited
  • 2009The Gaming of Policy and the Politics of Gaming: A Review353 cited
  • 2004Policy games for strategic management178 cited
  • 2011Triadic game design: balancing reality, meaning and play161 cited
  • 1969Simulation and society : an exploration of scientific gaming156 cited
  • 2006Theory-oriented evaluation for the design of and research in gaming and simulation136 cited
  • 1998The Validity of Games136 cited
  • 2003Simulation and Gaming:Introduction to the Art and Science of Design122 cited
  • 1998Confirmatory Program Evaluation: A Method for Strengthening Causal Inference92 cited
  • 2005Driver performance modelling and its practical application to railway safety73 cited
  • 2011How Gamification will change Business Intelligence67 cited
  • 1995The educational effectiveness of interactive games62 cited
  • 2008Competitive tendering in The Netherlands: Central planning vs. functional specifications61 cited
  • 2006Trust and Tracing game: learning about transactions and embeddedness in a trade network

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52 cited
  • 2006Build your seaport in a game and learn about complex systems51 cited
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