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Percolating the Power of Play
5 references·1 citing·22 second hop
Percolating the Power of Play (2009)Percolating the Power of PlayThe ecology of games : connecting youth, games, and learning (2008)The ecology of games : connec…How Gaming Could Improve Information Literacy. (2006)How Gaming Could Improve Info…Gaming redefines interactivity for learning (2005)Gaming redefines interactivit…Review of: Kuhlthau, Carol Collier. Seeking meaning: a process approach to library and information services. 2nd. ed. Westport, CT: Libraries Unlimited, 2004. (2004)Review of: Kuhlthau, Carol Co…Seeking Meaning: A Process Approach to Library and Information Services (1994)Seeking Meaning: A Process Ap…Digital games in academic libraries: a review of games and suggested best practices (2012)Digital games in academic lib…Information Literacy Competency Standards for Higher Education (2000)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Tertiary students’ acceptance of a game to teach information literacy (2017)Plagiarism Intervention Using a Game-Based Tutorial in an Online Distance Education Course (2019)Constructivist Learning Environments: Case Studies in Instructional Design (1995)Problem Based Learning: An instructional model and its constructivist framework (1995)Got Game: How the Gamer Generation Is Reshaping Business Forever (2004)Online Games for 21st Century Skills (2007)Elementary School Teachers’ Views on Game-based Learning as a Teaching Method (2015)An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)Human Information Behavior (2000)Critical Information Literacy: Implications for Instructional Practice (2006)Information Behavior and Information Practice: Reviewing the “Umbrella Concepts” of Information‐Seeking Studies (2007)A descriptive model of information problem solving while using internet (2009)Determining Data Information Literacy Needs: A Study of Students and Research Faculty (2011)Will Undergraduate Students Play Games to Learn How to Conduct Library Research? (2009)Gaming como Instrumento Educativo para una Educación en Competencias Digitales desde los Academic Skills Centres (2018)Games to Improve Students Information Literacy Skills (2020)Wii all play (2009)The limits of peer production: Some reminders from Max Weber for the network society (2010)Civic Participation Reimagined: Youth Interrogation and Innovation in the Multimodal Public Sphere (2017)
this work references cited by second hop

References

  • 1994Seeking Meaning: A Process Approach to Library and Information Services1,536 cited
  • 2004Review of: Kuhlthau, Carol Collier. Seeking meaning: a process approach to library and information services. 2nd. ed. Westport, CT: Libraries Unlimited, 2004.397 cited
  • 2008The ecology of games : connecting youth, games, and learning327 cited
  • 2005Gaming redefines interactivity for learning88 cited
  • 2006How Gaming Could Improve Information Literacy.26 cited

Cited by

  • 2012Digital games in academic libraries: a review of games and suggested best practices49 cited

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