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Activity Theory and Higher Education: evaluating learning technologies
2 references·7 citing·32 second hop
Activity Theory and Higher Education: evaluating learning technologies (2005)Activity Theory and Higher Education: eva…Using technology in Higher Education: an Activity Theory perspective (2002)Using technology in Higher Ed…Forms of intellectual and ethical development in the college years. (1970)Forms of intellectual and eth…Intercultural mentoring among university students: The importance of meaningful communication (2022)Intercultural mentoring among…Teachers' views on the use of empathic robotic tutors in the classroom (2014)Teachers' views on the use of…Vygotsky in Twenty-First-Century Research (2010)Vygotsky in Twenty-First-Cent…Learning to play games or playing games to learn? A health education case study with Soweto teenagers (2010)Learning to play games or pla…Comparative Information Technology (2009)Comparative Information Techn…Activity theory: what does it offer elearning research? (2009)Activity theory: what does it…Investigating geography undergraduates’ attitudes to teaching, learning, and technology (2006)Investigating geography under…Thought and language (1962)Mind in Society: The Development of Higher Psychological Processes (1978)Apprenticeship in thinking: cognitive development in social context (1990)Supporting young children as digital citizens: The importance of shared understandings of technology to support integration in play‐based learning (2018)DEVELOPING A BUSINESS INCUBATOR MODEL IN HIGHER EDUCATION: THE CASE OF FACULTY OF ECONOMICS UNIVERSITAS NEGERI JAKARTA (2020)Social emotional ability development (SEAD): An integrated model of practical emotion-based competencies (2022)Context and consciousness: Activity theory and human-computer interaction (1997)Co-reflection in online learning: Collaborative critical thinking as narrative (2006)The effects of the classroom flip on the learning environment: a comparison of learning activity in a traditional classroom and a flip classroom that used an intelligent tutoring system (2007)Evaluating user experience of adaptive digital educational games with Activity Theory (2012)Activity, consciousness, and personality (1978)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Qualitative Data Analysis (2008)Qualitative inquiry and research design: choosing among five traditions. (1998)What Video Games Have to Teach Us about Learning and Literacy (2004)Interactive Robots as Social Partners and Peer Tutors for Children: A Field Trial (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)A REVIEW OF THE APPLICABILITY OF ROBOTS IN EDUCATION (2013)Involve the user! Changing attitudes toward robots by user participation in a robot prototyping process (2018)Ethical Considerations of Applying Robots in Kindergarten Settings: Towards an Approach from a Macroperspective (2020)The Educational Value of Artificial Intelligence and Social Robots (2025)Understanding Media: The Extensions of Man (1964)Digital Living (2001)‘Blended’ education and the transformation of teachers: a long‐term case study in postgraduate UK Higher Education (2005)The Role of Media in Geography Courses from the Perspectives of Pre-Service Social Studies Teachers (2015)The Selfish Gene (1976)Grounded theory research: Procedures, canons, and evaluative criteria (1990)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)Using thematic analysis in psychology (2006)The Psychology of Life Stories (2001)Measuring intercultural sensitivity: The intercultural development inventory (2003)Student Involvement: A Developmental Theory for Higher Education (2014)
this work references cited by second hop

References

  • 1970Forms of intellectual and ethical development in the college years.1,825 cited
  • 2002Using technology in Higher Education: an Activity Theory perspective179 cited

Cited by

  • 2014Teachers' views on the use of empathic robotic tutors in the classroom74 cited
  • 2010Vygotsky in Twenty-First-Century Research58 cited
  • 2010Learning to play games or playing games to learn? A health education case study with Soweto teenagers38 cited
  • 2022Intercultural mentoring among university students: The importance of meaningful communication25 cited
  • 2006Investigating geography undergraduates’ attitudes to teaching, learning, and technology10 cited
  • 2009Comparative Information Technology3 cited
  • 2009Activity theory: what does it offer elearning research?2 cited

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