SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
We Can See You: A Study of Communities’ Invisible People through ReachOut
10 references·2 citing·38 second hop
We Can See You: A Study of Communities’ Invisible People through ReachOut (2003)We Can See You: A Study of Communities’ I…4. ‘Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures’ (2019)4. ‘Will the Real Body Please…"Ask before you search" (2002)"Ask before you search"Lurker demographics (2000)Lurker demographicsBowling alone: the collapse and revival of American community (2000)Bowling alone: the collapse a…The Massachusetts Institute of Technology (1999)The Massachusetts Institute o…Shedding Light on Lurkers in Online Communities (1999)Shedding Light on Lurkers in …Net gain: Expanding markets through virtual communities (1999)Net gain: Expanding markets t…Re-place-ing space (1996)Re-place-ing spaceOrganizations and Communication Technology (1990)Organizations and Communicati…An experimental investigation of the free-rider problem (1973)An experimental investigation…'Welcome' Changes? (2018)'Welcome' Changes?Why do we ReachOut? (2003)Why do we ReachOut?The Presentation of Self in Everyday Life. (1956)Metaphors We Live By (2003)Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents (2004)TWITTERING THE NEWS (2010)Virtual Teams Research (2014)The Tacit Dimension (1997)The Role of Tacit Knowledge in Group Innovation (1998)The Role of Tacit Knowledge in Group Innovation1 (2000)Integrating knowledge transfer and computer-mediated communication: categorizing barriers and possible responses (2007)Ad hoc transient communities: towards fostering knowledge sharing in learning networks (2008)My Mom was Getting this Popup (2019)Email overload (1996)Electronic Survey Methodology: A Case Study in Reaching Hard-to-Involve Internet Users (2003)Psychological Research Online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet. (2004)The Reader-to-Leader Framework: Motivating Technology-Mediated Social Participation (2009)Net Gain: Expanding Markets Through Virtual Communities (1998)The Virtual Classroom: Learning without Limits via Computer Networks (1999)What lurkers and posters think of each other [online community] (2004)Influence of personality on travel-related consumer-generated media creation (2010)Intention to adopt knowledge through virtual communities: posters vs lurkers (2012)The Empire Strikes Back: A Posttranssexual Manifesto (1992)The Economic Leverage of the Virtual Community (2001)Self-Presentation in Online Personals (2006)The language bioprogram hypothesis (1984)The Knowledge-creating Theory Revisited: Knowledge Creation as a Synthesizing Process (2015)Technologies and policies to decarbonize global industry: Review and assessment of mitigation drivers through 2070 (2020)Intentional social action in virtual communities (2002)Some antecedents and effects of trust in virtual communities (2002)Through a Glass Darkly: Information Technology Design, Identity Verification, and Knowledge Contribution in Online Communities (2007)Panacea or Panopticon? (1994)Theoretical foundations for the study of sociomateriality (2013)Understanding social media effects across seller, retailer, and consumer interactions (2013)Satisficing in surveys: Initial evidence (1996)Production of Collective Action in Alliance-Based Interorganizational Communication and Information Systems (1998)Groupwork as a form of assessment: common problems and recommended solutions (2009)Social Capital: Prospects for a New Concept (2002)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)The weirdest people in the world? (2010)
this work references cited by second hop

References

  • 2000Bowling alone: the collapse and revival of American community28,790 cited
  • 1999The Massachusetts Institute of Technology3,135 cited
  • 1999Net gain: Expanding markets through virtual communities1,673 cited
  • 1996Re-place-ing space1,224 cited
  • 1990Organizations and Communication Technology725 cited
  • 2000Lurker demographics576 cited
  • 20194. ‘Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures’387 cited
  • 1973An experimental investigation of the free-rider problem152 cited
  • 1999Shedding Light on Lurkers in Online Communities99 cited
  • 2002"Ask before you search"62 cited

Cited by

  • 2018'Welcome' Changes?15 cited
  • 2003Why do we ReachOut?14 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work