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Comparison of jeopardy game format versus traditional lecture format as a teaching methodology in medical education.
12 references·0 citing·41 second hop
Comparison of jeopardy game format versus traditional lecture format as a teaching methodology in medical education. (2011)Comparison of jeopardy game format versus…The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)The effect of educational gam…Games as teaching tools in a surgical residency (2007)Games as teaching tools in a …Educational games for mental health professionals (2006)Educational games for mental …Educational games in an obstetrics and gynecology core curriculum (2005)Educational games in an obste…The development of an interactive game-based tool for learning surgical management algorithms via computer (2002)The development of an interac…Development and Evaluation of an Interactive Web-Based Breast Imaging Game for Medical Students (2002)Development and Evaluation of…A trading‐card game teaching about host defence (2002)A trading‐card game teaching …“Survivor” torches “Who Wants to Be a Physician?” in the educational games ratings war (2002)“Survivor” torches “Who Wants…Teaching a multidisciplinary approach to cancer treatment during surgical clerkship via an interactive board game (2000)Teaching a multidisciplinary …Gaming Serves as a Model for Improving Learning (1997)Gaming Serves as a Model for …The educational effectiveness of interactive games (1995)The educational effectiveness…Simulation and gaming across disciplines and cultures : ISAGA at a watershed (1995)Simulation and gaming across …Educational video game for juvenile diabetes: results of a controlled trial (1997)An In‐School CD‐ROM Asthma Education Program (2000)Protective factors, resiliency and healthy youth development. (2000)Quiz game teaching format versus didactic lectures (2015)Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education (2016)Board Game in Physics Classes—a Proposal for a New Method of Student Assessment (2018)Experience and Education. (1938)Experience and Education (1986)The approaches to learning of students in a traditional and in an innovative problem‐based medical school (1986)Students’ likes and dislikes regarding student-activating and lecture-based educational settings: Consequences for students’ perceptions of the learning environment, student learning and performance (2008)Twelve tips for maximizing the effectiveness of game-based learning (2015)Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds (2018)Theory of Games and Economic Behavior (1945)Theory of Games and Economic Behavior (1946)The Pediatric Board Game (2004)The effectiveness of self‐directed learning in health professions education: a systematic review (2010)Theory of games and economic behavior (2019)The Aims of Education and Other Essays. (1931)Homo Ludens: A Study of the Play-Element in Culture. (1951)Applying E-Marketing Strategies to Online Distance Learning (2003)Simulation-based constructivist approach for education leaders (2014)Developing and validating a business simulation systems success model in the context of management education (2022)Peer instruction improves performance on quizzes. (2000)First-year medical students prefer multiple learning styles (2006)GENDER DIFFERENCES IN LEARNING STYLE PREFERENCES OF FIRST YEAR MEDICAL STUDENTS (2011)Experiential Learning : Experience as the Source of Learning and Development (1983)A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)Educational games for health professionals (2013)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)Gamification and Multimedia for Medical Education: A Landscape Review (2016)Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Claims, and New Frames: Rethinking the Use of Simulation in Negotiation Education (2013)Designing educational games through a conceptual model based on rules and scenarios (2014)Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Video Games in Health Care: Closing the Gap (2010)Influence of problem-based learning games on effective computer programming learning in higher education (2020)Une analyse des écrits sur les impacts du jeu sur l’apprentissage (2007)Learning While Having Fun: The Use of Video Gaming to Teach Geriatric House Calls to Medical Students (2008)Towards the Development of a Games-Based Learning Evaluation Framework (2009)A Personal Perspective on the Evolution of Gaming (2000)Diversity and constructive conflict in stakeholder dialogue: considerations for design and methods (2011)
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References

  • 2010The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14237 cited
  • 2005Educational games in an obstetrics and gynecology core curriculum105 cited
  • 2002The development of an interactive game-based tool for learning surgical management algorithms via computer91 cited
  • 2002Development and Evaluation of an Interactive Web-Based Breast Imaging Game for Medical Students66 cited
  • 2000Teaching a multidisciplinary approach to cancer treatment during surgical clerkship via an interactive board game64 cited
  • 1995Simulation and gaming across disciplines and cultures : ISAGA at a watershed63 cited
  • 1995The educational effectiveness of interactive games62 cited
  • 2002“Survivor” torches “Who Wants to Be a Physician?” in the educational games ratings war59 cited
  • 2002A trading‐card game teaching about host defence54 cited
  • 1997Gaming Serves as a Model for Improving Learning41 cited
  • 2006Educational games for mental health professionals39 cited
  • 2007Games as teaching tools in a surgical residency39 cited

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