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THE EFFECTS OF THE COMPUTER-BASED INSTRUCTION ON THE ACHIEVEMENT AND PROBLEM SOLVING SKILLS OF THE SCIENCE AND TECHNOLOGY STUDENTS
7 references·2 citing·44 second hop
THE EFFECTS OF THE COMPUTER-BASED INSTRUCTION ON THE ACHIEVEMENT AND PROBLEM SOLVING SKILLS OF THE SCIENCE AND TECHNOLOGY STUDENTS (2011)THE EFFECTS OF THE COMPUTER-BASED INSTRUC…Computers and the Collaborative Experience of Learning (1994) (2018)Computers and the Collaborati…Effects of computer-assisted instruction on students’ achievement in Taiwan: A meta-analysis (2005)Effects of computer-assisted …Television, video, and computer game usage in children under 11 years of age (2004)Television, video, and comput…A Meta-analysis of the Effectiveness of Computer-Assisted Instruction in Science Education (2001)A Meta-analysis of the Effect…Effects of Computer Simulations and Problem-Solving Approaches on High School Students (1992)Effects of Computer Simulatio…Comparative Effects of Computer-Assisted Instruction: A Synthesis of Reviews (1987)Comparative Effects of Comput…Learning theories for teachers (1964)Learning theories for teachersVirtual Laboratory to Improve Students’ Problem-Solving Skills on Electricity Concept (2017)Virtual Laboratory to Improve…A Review of Training Strategies to Teach Individuals Implementation of Behavioral Interventions (2017)A Review of Training Strategi…Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Human Characteristics and School Learning (1979)Beliefs, attitudes, and intentions of science teachers regarding the educational use of computer simulations and inquiry‐based experiments in physics (2003)The use of a computer simulation to promote scientific conceptions of moon phases (2007)The use of a computer simulation to promote conceptual change: A quasi-experimental study (2009)Taxonomy of Educational Objectives, Handbook I: Cognitive Domain (2010)Social Learning Theory. (1978)Children, Adolescents, and Television (2001)A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents (2006)Social Cognitive Theory (2008)Preschoolers’ Total Daily Screen Time at Home and by Type of Child Care (2010)Media Use and Child Sleep: The Impact of Content, Timing, and Environment (2011)Meta-analysis in social research (1982)Reconsidering Research on Learning from Media (1983)The effects of computer-assisted instruction on the achievement, attitudes and retention of fourth grade mathematics students in North Cyprus (2012)Handbook of Research on Educational Communications and Technology (2013)Does ICT matter for effectiveness and efficiency in mathematics education? (2014)Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis (2019)Primary, Secondary, and Meta-Analysis of Research (1976)Meta-Analytic Procedures for Social Research (1991)The effects of computer-assisted material on students’ cognitive levels, misconceptions and attitudes towards science (2004)Student learning in science simulations: Design features that promote learning gains (2011)Methods of Meta-Analysis: Correcting Error and Bias in Research Findings (2015)Digital Natives Come to Preschool: Implications for Early Childhood Practice (2007)Integration of e-learning technologies in an interprofessional health science course (2008)Educational Technology: A Review of the Integration, Resources, and Effectiveness of Technology in K-12 Classrooms (2015)The educational researcher (2021)Review Lecture - The technology of teaching (1965)SOCIAL VALIDITY: THE CASE FOR SUBJECTIVE MEASUREMENT or HOW APPLIED BEHAVIOR ANALYSIS IS FINDING ITS HEART 1 (1978)Single-Case Designs for Educational Research (2004)Training human service staff to implement behavioral skills training using a video‐based intervention (2021)The Advancement of Training within Business Using Behavior-Based Instructional Design (2023)Scaffolding problem solving in technology-enhanced learning environments (TELEs): Bridging research and theory with practice (2010)Theoretical and pedagogical perspectives on orchestrating creativity and collaborative learning (2011)An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)Improving students’ creativity using cooperative learning with virtual media on static fluida concept (2018)Virtual Laboratory to Improve Students’ Conceptual Understanding in Physics Learning (2018)Guided inquiry model with virtual labs to improve students’ understanding on heat concept (2019)Assessing the Effectiveness of Critical Thinking Instruction (2001)Cognitive and Social Constructivism: Developing Tools for an Effective Classroom. (2009)The Nature of Learning (2010)Creativity in Schools (2005)Investigating patterns of interaction in networked learning and computer-supported collaborative learning: A role for Social Network Analysis (2007)Cooperation and the Use of Technology (2013)
this work references cited by second hop

References

  • 2018Computers and the Collaborative Experience of Learning (1994)633 cited
  • 1964Learning theories for teachers413 cited
  • 2001A Meta-analysis of the Effectiveness of Computer-Assisted Instruction in Science Education269 cited
  • 2004Television, video, and computer game usage in children under 11 years of age252 cited
  • 1992Effects of Computer Simulations and Problem-Solving Approaches on High School Students240 cited
  • 1987Comparative Effects of Computer-Assisted Instruction: A Synthesis of Reviews199 cited
  • 2005Effects of computer-assisted instruction on students’ achievement in Taiwan: A meta-analysis189 cited

Cited by

  • 2017Virtual Laboratory to Improve Students’ Problem-Solving Skills on Electricity Concept101 cited
  • 2017A Review of Training Strategies to Teach Individuals Implementation of Behavioral Interventions82 cited

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