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The children's machine
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The children's machine (1993)The children's machineTeaching with digital technology (2020)Teaching with digital technol…An analysis of the interaction design of the best educational apps for children Aged zero to eight (2015)An analysis of the interactio…One to One Computing: A Summary of the Quantitative Results from the Berkshire Wireless Learning Initiative (2010)One to One Computing: A Summa…Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School (2010)Exploring the Possibility of …Societal impact of a serious game on raising public awareness (2009)Societal impact of a serious …The effective integration of digital games and learning content (2007)The effective integration of …How Teachers' Uses of Technology Vary by Tenure and Longevity (2007)How Teachers' Uses of Technol…The Computer Clubhouse: Technological Fluency in the Inner City (2006)The Computer Clubhouse: Techn…Endogenous fantasy and learning in digital games (2005)Endogenous fantasy and learni…A CONSTRUCTIVIST MODEL FOR THINKING ABOUT LEARNING ONLINE (2005)A CONSTRUCTIVIST MODEL FOR TH…An overview of human interactive robots for psychological enrichment (2004)An overview of human interact…Toward A Framework for Culturally Responsive Design in Multimedia Computer Environments: Cultural Modeling as a Case (2003)Toward A Framework for Cultur…Logo and Geometry (2001)Logo and GeometryCommunal Constructivism: Students constructing learning for as well as with others. 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  • 2009

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Societal impact of a serious game on raising public awareness
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