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The gamer's soul never dies: Review of digital games for an active ageing
16 references·0 citing·36 second hop
The gamer's soul never dies: Review of digital games for an active ageing (2015)The gamer's soul never dies: Review of di…Evaluating gesture-based games with older adults on a large screen display (2011)Evaluating gesture-based game…Designing for collaboration: a study in intergenerational social game design (2011)Designing for collaboration: …Designing and evaluating digital games for frail elderly persons (2011)Designing and evaluating digi…Aging Successfully: A Four-Factor Model (2011)Aging Successfully: A Four-Fa…Designing social games for children and older adults: Two related case studies (2010)Designing social games for ch…Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people (2009)Eldergames project: An innova…Walk 2 Win: Towards Designing a Mobile Game for Elderly’s Social Engagement (2008)Walk 2 Win: Towards Designing…A Concept Analysis of Healthy Aging (2005)A Concept Analysis of Healthy…Healthy ageing: how is it defined and measured? (2004)Healthy ageing: how is it def…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. (2002)I Have No Words & I Must Desi…Surfing the Net in Later Life: A Review of the Literature and Pilot Study of Computer Use and Quality of Life (1999)Surfing the Net in Later Life…Successful Aging (1998)Successful AgingSuccessful Aging (1997)Successful AgingSerious Games (1970)Serious GamesMan, Play, and Games. (1963)Man, Play, and Games.Human Aging: Usual and Successful (1987)A life span model of successful aging. (1996)Cross-cultural comparison between academic and lay views of healthy ageing: a literature review (2010)Newly Arrived Elderly Immigrants (2014)e-Health interventions for healthy aging: a systematic review (2020)Digital game design for elderly users (2007)Game Design Workshop (2008)Fundamentals of game design (2010)Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games (2012)Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice (2018)A systematic review of gamification techniques applied to elderly care (2020)The CES-D Scale (1977)The MOS 36-item short-form health survey (SF-36). I. Conceptual framework and item selection. (1992)The MOS 36-ltem Short-Form Health Survey (SF-36) (1992)Preventing social isolation and loneliness among older people: a systematic review of health promotion interventions (2005)A Meta-Analysis of Interventions to Reduce Loneliness (2010)Interventions targeting social isolation in older people: a systematic review (2011)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Self-regulation influence on game play flow state (2015)Game Development for Computer Science Education (2016)Processes and Models for Serious Game Design and Development (2016)Edgework: A Social Psychological Analysis of Voluntary Risk Taking (1990)Performing tourism, staging tourism (2001)National Identity, Popular Culture and Everyday Life (2020)Positive aging benefits of home and community gardening activities: Older adults report enhanced self-esteem, productive endeavours, social engagement and exercise (2020)The role of tourism in healthy aging: An interdisciplinary literature review and conceptual model (2023)Toward an understanding of flow in video games (2008)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)A Short Scale for Measuring Loneliness in Large Surveys (2004)Definitions and Predictors of Successful Aging: A Comprehensive Review of Larger Quantitative Studies (2006)Enrichment Effects on Adult Cognitive Development (2008)The Relation Between Everyday Activities and Successful Aging: A 6-Year Longitudinal Study (2003)Leisure and Subjective Well-Being: A Model of Psychological Mechanisms as Mediating Factors (2013)
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References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1998Successful Aging4,278 cited
  • 1997Successful Aging3,860 cited
  • 1963Man, Play, and Games.1,310 cited
  • 1970Serious Games921 cited
  • 1999Surfing the Net in Later Life: A Review of the Literature and Pilot Study of Computer Use and Quality of Life261 cited
  • 2004Healthy ageing: how is it defined and measured?200 cited
  • 2002I Have No Words & I Must Design: Toward a Critical Vocabulary for Games.171 cited
  • 2011Designing and evaluating digital games for frail elderly persons133 cited
  • 2005A Concept Analysis of Healthy Aging129 cited
  • 2010Designing social games for children and older adults: Two related case studies92 cited
  • 2011Aging Successfully: A Four-Factor Model89 cited
  • 2009Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people74 cited
  • 2008Walk 2 Win: Towards Designing a Mobile Game for Elderly’s Social Engagement49 cited
  • 2011Designing for collaboration: a study in intergenerational social game design48 cited
  • 2011

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Evaluating gesture-based games with older adults on a large screen display
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