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A Cross-Case Analysis of Gender Issues in Desktop Virtual Reality Learning Environments.
16 references·1 citing·38 second hop
A Cross-Case Analysis of Gender Issues in Desktop Virtual Reality Learning Environments. (2009)A Cross-Case Analysis of Gender Issues in…The digital divide: the special case of gender (2006)The digital divide: the speci…Differences in Actual and Perceived Online Skills: The Role of Gender* (2006)Differences in Actual and Per…Gender, Internet and computer attitudes and experiences (2001)Gender, Internet and computer…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…Instructional Design in Technical Areas (1999)Instructional Design in Techn…Distance education : a systems view (1996)Distance education : a system…The psychological impact of technology from a global perspective: A study of technological sophistication and technophobia in university students from twenty-three countries (1995)The psychological impact of t…Home video game playing in schoolchildren: a study of incidence and patterns of play (1995)Home video game playing in sc…Gender Differences in Self-Efficacy and Attitudes toward Computers (1995)Gender Differences in Self-Ef…Why Some Material Is Difficult to Learn (1994)Why Some Material Is Difficul…Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis: An…Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load During Problem…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Aptitudes and Instructional Methods: A Handbook for Research on Interactions (1978)Aptitudes and Instructional M…Audio Visual Methods in Teaching (1955)Audio Visual Methods in Teach…Differential aptitude tests. (1947)Differential aptitude tests.The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology (2022)The role of desktop virtual r…Cognitive Load Theory and the Format of Instruction (1991)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Cognitive principles of multimedia learning: The role of modality and contiguity. (1999)The Systematic Design of Instruction (2006)Cognitive load theory, educational research, and instructional design: some food for thought (2009)How We Think (1910)Perception in chess (1973)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Cognitive Architecture and Instructional Design (1998)THE ACT OF DISCOVERY (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)Digital gender divide or technologically empowered women in developing countries? A typical case of lies, damned lies, and statistics (2011)Motivations for sharing tourism experiences through social media (2014)Revisiting gender differences: What we know and what lies ahead (2014)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Three Approaches to Qualitative Content Analysis (2005)Using thematic analysis in psychology (2006)The qualitative content analysis process (2008)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Social Cognitive Theory: An Agentic Perspective (2001)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)A Meta-Analysis of Three Types of Interaction Treatments in Distance Education (2009)Students’ perception and preference for online education in India during COVID -19 pandemic (2021)A history of instructional design and technology: Part II: A history of instructional design (2001)PROFESSORES: IMAGENS DO FUTURO PRESENTE (2014)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The Case Against Statistical Significance Testing (1978)Not Another Inventory, Rather a Catalyst for Reflection (1992)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)Direct Measurement of Cognitive Load in Multimedia Learning (2003)Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)
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References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 1994Qualitative Data Analysis: An Expanded Sourcebook48,401 cited
  • 1999Self-Efficacy: The Exercise of Control46,779 cited
  • 1988Cognitive Load During Problem Solving: Effects on Learning10,975 cited
  • 1996Distance education : a systems view2,674 cited
  • 1978Aptitudes and Instructional Methods: A Handbook for Research on Interactions1,479 cited
  • 1994Why Some Material Is Difficult to Learn1,453 cited
  • 1955Audio Visual Methods in Teaching1,387 cited
  • 1999Instructional Design in Technical Areas943 cited
  • 2006Differences in Actual and Perceived Online Skills: The Role of Gender*734 cited
  • 2001Gender, Internet and computer attitudes and experiences591 cited
  • 2006The digital divide: the special case of gender590 cited
  • 1995Gender Differences in Self-Efficacy and Attitudes toward Computers575 cited
  • 1947Differential aptitude tests.398 cited
  • 1995Home video game playing in schoolchildren: a study of incidence and patterns of play231 cited
  • 1995The psychological impact of technology from a global perspective: A study of technological sophistication and technophobia in university students from twenty-three countries

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  • 2022The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology21 cited