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Los profesores ante las innovaciones curriculares
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Los profesores ante las innovaciones curriculares (2010)Los profesores ante las innovaciones curr…Comunities of practice (2011)Comunities of practiceConditions for Classroom Technology Innovations (2002)Conditions for Classroom Tech…Comunidades de práctica. Aprendizaje, significado e identidad (2001)Comunidades de práctica. Apre…Supuestos teóricos para la gamificación de la educación superior (2019)Supuestos teóricos para la ga…Situated Learning: Legitimate Peripheral Participation. (1994)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)The Knowledge-Creating Company (1998)Leadership for Effective School Improvement: Support for Schools and Teachers’ Professional Development in the Latin American Region (2011)The co-learning process in healthcare professionals: Assessing user satisfaction in virtual communities of practice (2014)Las Comunidades de Práctica (cp): hacia una reconfiguración hermenéutica (2015)Handbook of research on teaching (1986)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Basics of Qualitative Research: Grounded Theory Procedures and Techniques (1993)Exploring teachers’ perceived self efficacy and technological pedagogical content knowledge with respect to educational use of the World Wide Web (2008)International Handbook of Information Technology in Primary and Secondary Education (2008)Teacher value beliefs associated with using technology: Addressing professional and student needs (2010)Trends in Global Higher Education: Tracking an Academic Revolution (2010)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review (2023)La alfabetización digital y el desarrollo de competencias ciudadanas (2006)Participation in the figured world of graffiti (2009)A análise de conteúdo como uma metodologia (2017)
this work references cited by second hop

References

  • 2002Conditions for Classroom Technology Innovations861 cited
  • 2001Comunidades de práctica. Aprendizaje, significado e identidad229 cited
  • 2011Comunities of practice77 cited

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  • 2019Supuestos teóricos para la gamificación de la educación superior48 cited

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