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“Game of Business”: a Game for Use in Introductory Accounting
6 references·0 citing·29 second hop
“Game of Business”: a Game for Use in Introductory Accounting (2012)“Game of Business”: a Game for Use in Int…Cooperative learning: a pedagogy to improve students' generic skills? (2007)Cooperative learning: a pedag…ACTIVE LEARNING: AN EMPIRICAL STUDY OF THE USE OF SIMULATION GAMES IN THE INTRODUCTORY FINANCIAL ACCOUNTING CLASS (2006)ACTIVE LEARNING: AN EMPIRICAL…Enhancing student learning with governmental accounting jeopardy! (2005)Enhancing student learning wi…Calvados—A Business Game for Your Cost Accounting Course (2005)Calvados—A Business Game for …Encouraging alternative forms of self expression in the generation Y student: a strategy for effective learning in the classroom. (2004)Encouraging alternative forms…Experiential Learning=Hands-On+Minds-On (2002)Experiential Learning=Hands-O…Stages of Small-Group Development Revisited (1977)Many hands make light the work: The causes and consequences of social loafing. (1979)The psychology of social impact. (1981)Are students their universities' customers? An exploratory study (2010)Testing a model of undergraduate competence in employability skills and its implications for stakeholders (2012)Factors explaining the learning of generic skills: a study of university students’ experiences (2018)Control with fairness in transfer pricing. (1983)Negotiated Transfer Pricing: Is Fairness Easier Said than Done? (2002)Project execution game (PEG): training towards managing unexpected events (2007)Journal of Management Accounting Research (2012)Improving the quality of accounting students' learning through action-oriented learning tasks (1997)Teaching and learning using case studies: a teaching note (1998)New development: Public sector accounting education for users—embedding eLearning and technology in teaching (2021)Business simulation games from the perspective of accounting and management professors: Implications for sustainability education in universities (2025)How We Think (1910)Experiential Learning : Experience as the Source of Learning and Development (1983)Learning How to Learn (1984)Experiential Learning in International Business Education (2005)Assessing and Improving Learning in Business Schools: Direct and Indirect Measures of Learning (2010)Marketing simulation games: student and lecturer perspectives (2010)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Promoting Learning through Games and Simulations (1990)Considering Games as Cognitive Tools: In Search of Effective "Edutainment" (1996)Using a mobile gaming app to enhance accounting education (2016)BENEFITS AND CHALLENGES OF USING GAME-BASED FORMATIVE ASSESSMENT AMONG UNDERGRADUATE STUDENTS (2019)Teaching excel shortcuts: A visualization and game-based approach (2019)Using Deconstruction to Educate Generation Y Nursing Students (2007)Student Entitlement: Issues and Strategies for Confronting Entitlement in the Classroom and Beyond (2009)The Comparison of Different Age Groups on the Attitudes toward and the Use of ICT. (2013)
this work references cited by second hop

References

  • 2007Cooperative learning: a pedagogy to improve students' generic skills?148 cited
  • 2002Experiential Learning=Hands-On+Minds-On106 cited
  • 2004Encouraging alternative forms of self expression in the generation Y student: a strategy for effective learning in the classroom.42 cited
  • 2005Enhancing student learning with governmental accounting jeopardy!31 cited
  • 2005Calvados—A Business Game for Your Cost Accounting Course30 cited
  • 2006ACTIVE LEARNING: AN EMPIRICAL STUDY OF THE USE OF SIMULATION GAMES IN THE INTRODUCTORY FINANCIAL ACCOUNTING CLASS27 cited

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