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A design-based research strategy to promote scalability for educational innovations
11 references·5 citing·48 second hop
A design-based research strategy to promote scalability for educational innovations (2006)A design-based research strategy to promo…Scaling up success: lessons learned from technology-based educational improvement (2005)Scaling up success: lessons l…Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game. (2005)Role of Guidance, Reflection,…Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment (2005)Design-based Research Strateg…Turning “play” into “work” and “work” into “play” (2000)Turning “play” into “work” an…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Life-Like Pedagogical Agents in Constructivist Multimedia Environments: Cognitive Consequences of their Interaction (2000)Life-Like Pedagogical Agents …Implementation and evaluation of a student-centered learning unit: A case study (2000)Implementation and evaluation…Intraschool Variation in Class Size: Patterns and Implications (1995)Intraschool Variation in Clas…Does class size matter? (1995)Does class size matter?Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Crossing the Chasm (1991)Crossing the ChasmRoutledge International Handbook of Schools and Schooling in Asia (2018)Routledge International Handb…Emerging Technologies for Collaborative, Mediated, Immersive Learning (2008)Emerging Technologies for Col…The Design and Use of Simulation Computer Games in Education (2007)The Design and Use of Simulat…Managing cognitive load in educational multi-user virtual environments: reflection on design practice (2007)Managing cognitive load in ed…An Evolutionary Approach to Harnessing Complex Systems Thinking in the Science and Technology Classroom (2007)An Evolutionary Approach to H…Situated Cognition and the Culture of Learning (1989)National Science Education Standards (1995)A Multi-user virtual environment for building higher order inquiry skills in science (2006)Scientific Inquiry in Educational Multi-user Virtual Environments (2007)Self-efficacy: Toward a unifying theory of behavioral change. 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this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Crossing the Chasm1,051 cited
  • 2005Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game.394 cited
  • 2000Turning “play” into “work” and “work” into “play”365 cited
  • 2000Implementation and evaluation of a student-centered learning unit: A case study219 cited
  • 1995Does class size matter?202 cited
  • 1995Intraschool Variation in Class Size: Patterns and Implications137 cited
  • 2005Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment128 cited
  • 2000Life-Like Pedagogical Agents in Constructivist Multimedia Environments: Cognitive Consequences of their Interaction119 cited
  • 2005Scaling up success: lessons learned from technology-based educational improvement95 cited

Cited by

  • 2007An Evolutionary Approach to Harnessing Complex Systems Thinking in the Science and Technology Classroom103 cited
  • 2007Managing cognitive load in educational multi-user virtual environments: reflection on design practice93 cited
  • 2007The Design and Use of Simulation Computer Games in Education

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68 cited
  • 2018Routledge International Handbook of Schools and Schooling in Asia52 cited
  • 2008Emerging Technologies for Collaborative, Mediated, Immersive Learning49 cited