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Designing Interactive Learning Environments For Children, The Implications Of Using Storytelling & Play forms Such As Treasure Hunts In Museums
8 references·0 citing·26 second hop
Designing Interactive Learning Environments For Children, The Implications Of Using Storytelling & Play forms Such As Treasure Hunts In Museums (2013)Designing Interactive Learning Environmen…Child's play: myth, mimesis and make-believe (1999)Child's play: myth, mimesis a…When the interface is a talking dinosaur (1998)When the interface is a talki…Whose Reality Counts?: Putting the First Last (1997)Whose Reality Counts?: Puttin…Social scaling and children's graphic strategies : A comparative study of children's drawings in three cultures (1994)Social scaling and children's…The Computer for the 21st Century (1991)The Computer for the 21st Cen…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Play and Its Role in the Mental Development of the Child (1967)Play and Its Role in the Ment…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Thought and language (1962)Mind in Society: The Development of Higher Psychological Processes (1978)Everyday Cognition: Development in Social Context (1999)This Computer Responds to User Frustration Theory, Design, Results, and Implications (2002)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms (1992)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Can Anyone Hear Us? (2000)Beyond Engagement and Participation: User and Community Coproduction of Public Services (2007)Seeing from the South: Refocusing Urban Planning on the Globe’s Central Urban Issues (2009)Antecedents of self-regulation: A developmental perspective. (1982)Pretense and representation: The origins of "theory of mind." (1987)Preschool Program Improves Cognitive Control (2007)Why Don't Anthropologists Like Children? (2002)Ethnographic Studies of Childhood: A Historical Overview (2007)The Handbook of Language Socialization (2011)Driving co-engineering in virtual children’s museum: using community engagement (2023)
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References

  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1991The Computer for the 21st Century10,020 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1967Play and Its Role in the Mental Development of the Child2,684 cited
  • 1997Whose Reality Counts?: Putting the First Last2,401 cited
  • 1999Child's play: myth, mimesis and make-believe122 cited
  • 1998When the interface is a talking dinosaur77 cited
  • 1994Social scaling and children's graphic strategies : A comparative study of children's drawings in three cultures10 cited

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