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Designing with and for Older Adults: Experience from Game Design
7 references·1 citing·30 second hop
Designing with and for Older Adults: Experience from Game Design (2012)Designing with and for Older Adults: Expe…Walk 2 Win: Towards Designing a Mobile Game for Elderly’s Social Engagement (2008)Walk 2 Win: Towards Designing…Digital game design for elderly users (2007)Digital game design for elder…D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games (2007)D3.3 : Game Experience Questi…GameFlow (2005)GameFlowA Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders (2005)A Social and Physical Inter-G…A grounded investigation of game immersion (2004)A grounded investigation of g…VIDEO GAMES AND THE ELDERLY (1997)VIDEO GAMES AND THE ELDERLYErgonomic Criteria for Creating Online Educational Games for Seniors (2015)Ergonomic Criteria for Creati…Motivational processes affecting learning. (1986)Designing for Older Adults (2004)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Demographic differences in perceived benefits from gamification (2014)Why do people play games? A meta-analysis (2017)The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware (2018)The Effects of Videogame Playing on the Response Selection Processing of Elderly Adults (1987)Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Exercising your brain: A review of human brain plasticity and training-induced learning. (2008)Computerized Cognitive Training in Cognitively Healthy Older Adults: A Systematic Review and Meta-Analysis of Effect Modifiers (2014)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)The pleasure principle (2000)Measuring and defining the experience of immersion in games (2008)Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)From game design elements to gamefulness (2011)Gamification. using game-design elements in non-gaming contexts (2011)A systematic literature review of empirical evidence on computer games and serious games (2012)Attachment and Loss, Volume I: Attachment (1970)Interactive play objects and the effects of open-ended play on social interaction and fun (2008)What Video Games Have to Teach Us about Learning and Literacy (2004)Plasticity of executive functioning in young and older adults: Immediate training gains, transfer, and long-term maintenance. (2008)Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability (2013)Designing social games for children and older adults: Two related case studies (2010)Designing for collaboration: a study in intergenerational social game design (2011)Serious Game iDO: Towards Better Education in Dementia Care (2019)Measuring the experience of digital game enjoyment (2008)Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting (2008)More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game (2010)
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References

  • 2005GameFlow2,365 cited
  • 2004A grounded investigation of game immersion1,337 cited
  • 2007Digital game design for elderly users536 cited
  • 2007D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games265 cited
  • 1997VIDEO GAMES AND THE ELDERLY200 cited
  • 2008Walk 2 Win: Towards Designing a Mobile Game for Elderly’s Social Engagement49 cited
  • 2005A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders16 cited

Cited by

  • 2015Ergonomic Criteria for Creating Online Educational Games for Seniors8 cited

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