SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Cartoons: one hundred years of cinema animation
0 references·16 citing·53 second hop
Cartoons: one hundred years of cinema animation (1995)Cartoons: one hundred years of cinema ani…On the Topics and Style of Soviet Animated Films (2016)On the Topics and Style of So…The unfortunates: towards a history and definition of the motion comic (2015)The unfortunates: towards a h…Globalization of the animation industry: multi-scalar linkages of six animation production centers (2015)Globalization of the animatio…Some Observations Pertaining to Cartoon Physics; or, The Cartoon Cat in the Machine (2014)Some Observations Pertaining …Signatures of Motion (2014)Signatures of MotionLate Exercises in Minimal Affirmatives (2014)Late Exercises in Minimal Aff…Animating the Instant (2014)Animating the InstantAnimating Film Theory (2014)Animating Film TheoryAndré Martin, Inventor of Animation Cinema (2014)André Martin, Inventor of Ani…“First Principles” of Animation (2014)“First Principles” of Animati…In Memory of Meishu Film: Catachresis and Metaphor in Theorizing Chinese Animation (2009)In Memory of Meishu Film: Cat…Bones of Contention: Thoughts on the Study of Animation (2007)Bones of Contention: Thoughts…Industry Evolution and Cross-Sectoral Skill Transfers: A Comparative Analysis of the Video Game Industry in Japan, the United States, and the United Kingdom (2006)Industry Evolution and Cross-…Critique of the New Historical Landscape of South Korean Animation (2006)Critique of the New Historica…Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)Hardware gimmick or cultural …Cultural Otherness and Global Communication in Walt Disney Films at the Turn of the Century (2003)Cultural Otherness and Global…Buzz: face-to-face contact and the urban economy (2004)The Oxford Handbook of Innovation (2006)Communication Power (2009)Rethinking creative industries research: Synthesizing the Creative Class thesis, clustering, and global production network approaches (2017)Anecdotal Evidence (2020)Agglomerative patterns and cooperative networks of the online video industry in China (2021)A Contribution to the Theory of Economic Growth (1956)Technical Change and the Aggregate Production Function (1957)Communities of Practice (1998)Under the radar: Industry entry by user entrepreneurs (2010)Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016)Demand Heterogeneity in Platform Markets: Implications for Complementors (2018)White Mythology: Metaphor in the Text of Philosophy (1974)Civilization and Its Discontents (1990)Nationalism and preferences for domestic and foreign animation programmes in China (2013)Animation as Intertextual Cinema: Nezha Naohai (Nezha Conquers the Dragon King) (2015)Civilization and Its Discontents (2018)The conformation and negotiation of nationalism in China’s political animations—a case study of Year Hare Affair (2020)Film Art: An Introduction (1979)Post-Theory. Reconstructing Film Studies (1997)Film and Theory: An Anthology (2000)1 : : Animation and History (2014)Cartoon Film Theory (2014)Imaginary homelands: essays and criticism, 1981-1991 (1991)A cross-cultural perspective on production and reception of Disney'SMulanthrough its Chinese subtitles (2008)How Spanish in an American film is rendered in translation: dubbingButch Cassidy and the Sundance Kidin Spain (2012)Cultural deformations and reformulations: a case study of Disney'sMulanin English and Chinese (2013)Nation and Narration (2013)Culture and Imperialism (2017)Francis Bacon: The Logic of Sensation (1981)The Oxford History of World Cinema (1996)Creativity and its Discontents (2012)Introduction (2012)Culturally variable preferences for robot design and use in South Korea, Turkey, and the United States (2014)Francis Bacon: The Logic of Sensation (2017)The Nature of the Firm (1937)An Evolutionary Theory of Economic Change. (1983)Economic Action and Social Structure: The Problem of Embeddedness (1985)The Professional Identity of Gameworkers (2007)Cartoon planet: worlds of production and global production networks in the animation industry (2009)Game Changer: The Topology of Creativity (2016)Visual Pleasure and Narrative Cinema (1975)Gender Trouble: Feminism and the Subversion of Identity (1991)Provincializing Europe: Postcolonial Thought and Historical Difference (2001)Postmodernism, or, The cultural logic of late capitalism (1991)Traces of the World: Cel Animation and Photography (2016)Animating Chinese cinemas: A preface (2017)Figure and Force in Animation Aesthetics (2019)One-Dimensional Man: Studies in the Ideology of Advanced Industrial Society (2021)Stuart Hall: Critical Dialogues in Cultural Studies (2006)Design in Motion: Introducing Science/Animation (2015)Music Video’s Performing Bodies: Floria Sigismondi as Gestural Animator and Puppeteer (2015)(Inter)(in)animating the Museum: Architecture, Place, Memory (2025)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2003Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry219 cited
  • 2006Industry Evolution and Cross-Sectoral Skill Transfers: A Comparative Analysis of the Video Game Industry in Japan, the United States, and the United Kingdom135 cited
  • 2003Cultural Otherness and Global Communication in Walt Disney Films at the Turn of the Century48 cited
  • 2015Globalization of the animation industry: multi-scalar linkages of six animation production centers38 cited
  • 2014Animating the Instant37 cited
  • 2014“First Principles” of Animation35 cited
  • 2007Bones of Contention: Thoughts on the Study of Animation33 cited
  • 2014Late Exercises in Minimal Affirmatives30 cited
  • 2009In Memory of Meishu Film: Catachresis and Metaphor in Theorizing Chinese Animation27 cited
  • 2006Critique of the New Historical Landscape of South Korean Animation23 cited
  • 2015The unfortunates: towards a history and definition of the motion comic16 cited
  • 2014André Martin, Inventor of Animation Cinema13 cited
  • 2016On the Topics and Style of Soviet Animated Films13 cited
  • 2014Signatures of Motion12 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2014Some Observations Pertaining to Cartoon Physics; or, The Cartoon Cat in the Machine12 cited
  • 2014Animating Film Theory10 cited