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Persuasive Game Design: A model and its definitions
10 references·3 citing·37 second hop
Persuasive Game Design: A model and its definitions (2013)Persuasive Game Design: A model and its d…From game design elements to gamefulness (2011)From game design elements to …From game design elements to gamefulness (2011)From game design elements to …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Playing for Real (2008)Playing for RealPersuasive games: the expressive power of videogames (2008)Persuasive games: the express…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Languages of Art: An Approach to a Theory of Symbols. (1979)Languages of Art: An Approach…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…You escaped! How did you learn during gameplay? (2022)You escaped! How did you lear…A cookbook method for Persuasive Game Design (2018)A cookbook method for Persuas…Four Strategies for Remote Workforce Training, Development, and Certification (2014)Four Strategies for Remote Wo…The role of transportation in the persuasiveness of public narratives. (2000)The role of desires and anticipated emotions in goal‐directed behaviours: Broadening and deepening the theory of planned behaviour (2001)Games, Motivation, and Learning: A Research and Practice Model (2002)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers (2013)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Children's Motivations for Video Game Play in the Context of Normal Development (2010)Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance (2015)Social Media Use and Mental Health among Young Adults (2017)Reality is broken: why games make us better and how they can change the world (2012)Improving participation and learning with gamification (2013)Play As You Learn: Gamification as a Technique for Motivating Learners (2013)How to design gamification? A method for engineering gamified software (2017)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Democracy of Objects (2011)The role of psychology in understanding the impact of computer games (2011)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)The dialogical self: Beyond individualism and rationalism. (1992)Beyond Compare: Metaphor In Organization Theory (2005)Consciousness, accessibility, and the mesh between psychology and neuroscience (2007)Identity and agency in cultural worlds (1999)
this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 1979Languages of Art: An Approach to a Theory of Symbols.1,049 cited
  • 2008Playing for Real998 cited
  • 2011From game design elements to gamefulness367 cited

Cited by

  • 2022You escaped! How did you learn during gameplay?46 cited
  • 2018A cookbook method for Persuasive Game Design39 cited
  • 2014Four Strategies for Remote Workforce Training, Development, and Certification8 cited

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