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Using Humor in the College Classroom to Enhance Teaching Effectiveness in "Dread Courses"
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Using Humor in the College Classroom to Enhance Teaching Effectiveness in "Dread Courses" (1999)Using Humor in the College Classroom to E…What Makes An Effective EFL Teacher: High School Students' Perceptions (2021)What Makes An Effective EFL T…The educational power of humor on student engagement in online learning environments (2021)The educational power of humo…Emerging Evidence Regarding the Roles of Emotional, Behavioural, and Cognitive Aspects of Student Engagement in the Online Classroom (2018)Emerging Evidence Regarding t…The impact of comics on knowledge, attitude and behavioural intentions related to wind energy (2016)The impact of comics on knowl…Using Entertaining Metaphors in the Introduction of the Case Method in a Case-Based Course (2014)Using Entertaining Metaphors …Spanish Teachers' Sense of Humor and Student Performance on the National Spanish Exams (2013)Spanish Teachers' Sense of Hu…Use and Non-use of Humor in Academic ESL Classrooms (2011)Use and Non-use of Humor in A…A Review of Humor for Computer Games: Play, Laugh and More (2009)A Review of Humor for Compute…Humour in game‐based learning (2006)Humour in game‐based learningMental Models (1983)Structure‐Mapping: A Theoretical Framework for Analogy* (1983)Mental Representations: A Dual Coding Approach (1986)The Input Hypothesis: Issues and Implications (1985)The Input Hypothesis: Issues and Implications (1986)Second Language Acquisition and Second Language Learning (1989)THE ACT OF CREATION (1967)Games, Motivation, and Learning: A Research and Practice Model (2002)Jokes and their Relation to the Unconscious 1905 (2024)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)All kidding aside: Humor increases learning at knowledge and comprehension levels (2011)Students’ Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects (2019)Conflict, arousal, and curiosity. (1960)Semantic Mechanisms of Humor (1984)Script theory revis(it)ed: joke similarity and joke representation model (1991)Dealing with jokes in the ESL class: a pedagogical proposal centred on comprehension (2019)Sikap Kepribadian Guru PAUD yang Menarik dan Disukai Peserta Didik (2021)Humor strategies in the foreign language class (2022)Visual Persuasion: The Role of Images in Advertising (1997)Science comics as tools for science education and communication: a brief, exploratory study (2009)Becoming a Self-Regulated Learner: An Overview (2002)Social Foundations of Thought and Action (2002)School Engagement: Potential of the Concept, State of the Evidence (2004)Individual differences in uses of humor and their relation to psychological well-being: Development of the Humor Styles Questionnaire (2003)Positive emotions broaden the scope of attention and thought‐action repertoires (2005)Synthesis of Research on Good Teaching: Insights from the Work of the Institute for Research on Teaching. (1988)Are Cognitive Skills Context-Bound? (1989)Teachers' Beliefs and Educational Research: Cleaning up a Messy Construct (1992)The Role of Teachers’ Interpersonal Behaviors in Learners’ Academic Achievements (2022)
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  • 2021The educational power of humor on student engagement in online learning environments82 cited
  • 2018Emerging Evidence Regarding the Roles of Emotional, Behavioural, and Cognitive Aspects of Student Engagement in the Online Classroom55 cited
  • 2009A Review of Humor for Computer Games: Play, Laugh and More55 cited
  • 2011Use and Non-use of Humor in Academic ESL Classrooms50 cited
  • 2006Humour in game‐based learning38 cited
  • 2021What Makes An Effective EFL Teacher: High School Students' Perceptions34 cited
  • 2013Spanish Teachers' Sense of Humor and Student Performance on the National Spanish Exams22 cited
  • 2014Using Entertaining Metaphors in the Introduction of the Case Method in a Case-Based Course12 cited
  • 2016The impact of comics on knowledge, attitude and behavioural intentions related to wind energy6 cited

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