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The Pedagogical Benefits of SimCity in Urban Geography Education
16 references·2 citing·38 second hop
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References

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  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2012Digital Natives, Digital Immigrants7,107 cited
  • 2012The Standard Definition of Creativity3,864 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
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  • 2008The effects of computer games on primary school students’ achievement and motivation in geography learning587 cited
  • 2014

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From Practice Fields to Communities of Practice
586 cited

Cited by

  • 2022Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks26 cited
  • 2016Teaching Cultural Geography with The Amazing Race3 cited