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Learning Mathematics through Minecraft
2 references·4 citing·22 second hop
Learning Mathematics through Minecraft (2014)Learning Mathematics through MinecraftThe Common Core State Standards in Mathematics (2015)The Common Core State Standar…Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Digital Creativity Development in an E-learning Environment – A 3D Design Project (2021)Digital Creativity Developmen…A Model to Investigate Preference for Use of Gamification in a Learning Activity (2018)A Model to Investigate Prefer…Playing With Virtual Blocks: Minecraft as a Learning Environment for Practice and Research (2017)Playing With Virtual Blocks: …"Minecraft," Teachers, Parents, and Learning: What They Need to Know and Understand. (2016)"Minecraft," Teachers, Parent…National Council of Teachers of Mathematics (1979)Adding It Up: Helping Children Learn Mathematics (2013)Academic literacy in mathematics for English Learners (2015)The Common Core State Standards for Mathematics (2015)Teacher and Teaching Effects on Students’ Attitudes and Behaviors (2016)Technology usage in mathematics education research – A systematic review of recent trends (2017)Mind in Society: The Development of Higher Psychological Processes (1978)The Narrative Construction of Reality (1991)The Four-Phase Model of Interest Development (2006)Comparing badges and learning goals in low- and high-stakes learning contexts (2019)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The theory of planned behavior (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)Multimodal Discourse: The Modes and Media of Contemporary Communication (2001)What Video Games Have to Teach Us about Learning and Literacy (2004)Play, Dreams And Imitation In Childhood (2013)Art, Ecology and Art Education: Locating Art Education in a Critical Place-based Pedagogy (2007)Digital natives: Where is the evidence? (2009)Digital Na(t)ives? Variation in Internet Skills and Uses among Members of the “Net Generation” (2010)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)
this work references cited by second hop

References

  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
  • 2015The Common Core State Standards in Mathematics774 cited

Cited by

  • 2017Playing With Virtual Blocks: Minecraft as a Learning Environment for Practice and Research42 cited
  • 2018A Model to Investigate Preference for Use of Gamification in a Learning Activity38 cited
  • 2016"Minecraft," Teachers, Parents, and Learning: What They Need to Know and Understand.34 cited
  • 2021Digital Creativity Development in an E-learning Environment – A 3D Design Project6 cited

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