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An open framework to geotag and locate plants around the world
4 references·0 citing·14 second hop
An open framework to geotag and locate plants around the world (2015)An open framework to geotag and locate pl…GaML - A Modeling Language for Gamification (2013)GaML - A Modeling Language fo…Gamification for productive interaction: Reading and working with the gamification debate in education (2013)Gamification for productive i…An empirical study of gamification impact on e-Learning environment (2013)An empirical study of gamific…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Engaged Participation versus Marginal Nonparticipation: A Stridently Sociocultural Approach to Acheivement Motivation (2003)From game design elements to gamefulness (2011)Situated motivational affordances of game elements: A conceptual model (2011)Comparing the effects of digital and non-digital gamification on EFL learners’ collocation knowledge, perceptions, and sense of flow (2022)Reality is broken: why games make us better and how they can change the world (2012)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Pendekatan Gamifikasi dalam Pembelajaran Bahasa Arab (2019)Gamification. using game-design elements in non-gaming contexts (2011)Gamifying learning experiences: Practical implications and outcomes (2013)Social Collaboration and Gamification (2016)Does gamification matter? (2018)The role of rewards in motivation—Beyond dichotomies (2024)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)
this work references cited by second hop

References

  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2013An empirical study of gamification impact on e-Learning environment62 cited
  • 2013Gamification for productive interaction: Reading and working with the gamification debate in education44 cited
  • 2013GaML - A Modeling Language for Gamification41 cited

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