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Collaborative Learning Techniques: A Handbook for College Faculty
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(2014)Improvements from a Flipped Classroom May Simply Be the Fruits of Active Learning (2015)Seven Principles for Good Practice in Undergraduate Education (1989)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Investigating Pedagogical Value of Wiki Technology (2009)Emerging Technologies in Distance Education (2010)Digital Natives, Digital Immigrants (2012)Cooperative Learning: Theory, Research and Practice (1983)Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis (1999)Active Learning: Cooperation in the College Classroom (2006)The Effects of Cooperative Learning on the Academic Achievement and Knowledge Retention (2014)Research on Teaching Economics to Undergraduates (2015)The Relationship between Psychological Well-Being and Psychosocial Factors in University Students (2020)Experiential Learning : Experience as the Source of Learning and Development (1983)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Self-Efficacy: The Exercise of Control (1999)On Becoming an Experiential Educator (2014)Identifying Key Issues of Education for Sustainable Development (2020)Engaging students in education for sustainable development: The benefits of active learning, reflective practices and flipped classroom pedagogies (2021)Generations: The History of America's Future, 1584 to 2069 (1991)Demystifying the Millennial student: A reassessment in measures of character and engagement in professional education (2011)Developing Cognitive Skills Through Active Learning: A Systematic Review of Health Care Professions (2019)Understanding the Generation Z Behavior on D-Learning: A Unified Theory of Acceptance and Use of Technology (UTAUT) Approach (2019)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Using clickers in class. The role of interactivity, active collaborative learning and engagement in learning performance (2012)The Role of Collaboration, Computer Use, Learning Environments, and Supporting Strategies in CSCL: A Meta-Analysis (2018)Social Presence: Conceptualization and Measurement (2021)Collaborative Learning: A Sourcebook for Higher Education. (1992)Tools for Teaching (1993)Making the Most of College: Students Speak Their Minds (2002)A Systematic Literature Review of Teamwork Pedagogy in Higher Education (2016)Does “flipping” promote engagement?: A comparison of a traditional, online, and flipped class (2017)Student perceptions of teamwork within assessment tasks in undergraduate science degrees (2017)Experience and Education (1986)The Power of Feedback (2007)Student performativity in higher education: converting learning as a private space into a public performance (2014)An international literature review of 1:1 computing in schools (2016)Understanding student-centred learning in higher education: students’ and teachers’ perceptions, challenges, and cognitive gaps (2019)Psychological Safety and Learning Behavior in Work Teams (1999)Social Cognitive Theory: An Agentic Perspective (2001)Using thematic analysis in psychology (2006)Instructor Strategies to Alleviate Stress and Anxiety among College and University STEM Students (2021)Assessment for Experiential Learning (2022)Perspectives on Active Learning: Challenges for Equitable Active Learning Implementation (2022)Choices, values, and frames. (1984)Choices, Values, and Frames (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification of in‐class activities in flipped classroom lectures (2020)Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests? (2021)Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study (2022)
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  • 2015Student Perceptions of Active Learning.

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179 cited
  • 2020Inclusive Pedagogy and Universal Design Approaches for Diverse Learning Environments166 cited
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