SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Computerspielverhalten: Klinische Merkmale von Abhängigkeit und Missbrauch bei Jugendlichen
8 references·2 citing·36 second hop
Computerspielverhalten: Klinische Merkmale von Abhängigkeit und Missbrauch bei Jugendlichen (2009)Computerspielverhalten: Klinische Merkmal…Handbook of Social Cognition (2014)Handbook of Social CognitionOnline computer gaming: a comparison of adolescent and adult gamers (2003)Online computer gaming: a com…DEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS (1998)DEPENDENCE ON COMPUTER GAMES …Internet Addiction : The Emergence of a New Clinical Disorder (1996)Internet Addiction : The Emer…Identifying video game addiction in children and adolescents (1994)Identifying video game addict…Internationale Klassifikation psychischer Störungen: ICD-10 Kapitel V (F), Klinisch-diagnostische Leitlinien, Weltgesundheitsorganisation (1991)Internationale Klassifikation…Sozial-kognitive Lerntheorie (1979)Sozial-kognitive LerntheoriePsychological stress and the coping process (1966)Psychological stress and the …Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study (2017)Depression, Internet Gaming D…Prevalence of internet addiction in the general population: results from a German population-based survey (2013)Prevalence of internet addict…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Breaking the Stereotype: The Case of Online Gaming (2003)The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009)Smartphone addiction among university students in the light of some variables (2016)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Hamilton Depression Rating Scale: Has the Gold Standard Become a Lead Weight? (2004)Diagnostic and Statistical Manual of Mental Disorders ( DSM ‐ IV ‐ TR ) (2010)Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines (1991)Pathological gambling: A review of the literature (prepared for the American Psychiatric Association task force on DSM-IV committee on disorders of impulse control not elsewhere classified) (1991)Gambling Behavior and Problem Gambling (1993)Videogame Addiction and its Treatment (2009)Pathological Video-Gaming among Singaporean Youth (2010)A preliminary investigation into the prevalence and prediction of problematic cell phone use (2014)Toward a Theory of Intrinsically Motivating Instruction* (1981)Diagnostic and Statistical Manual of Mental Disorders (1988)Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming (2010)Prevalence of internet gaming disorder in adolescents: A meta‐analysis across three decades (2018)Screening and assessment tools for gaming disorder: A comprehensive systematic review (2020)Emerging adulthood: A theory of development from the late teens through the twenties. (2000)Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Manual of Mental Disorders (2013)Mood and judgment: The affect infusion model (AIM). (1995)Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action. (1996)Self-reports: How the questions shape the answers. (1999)Stress, social support, and the buffering hypothesis. (1985)Assessing coping strategies: A theoretically based approach. (1989)Emotional Intelligence (1990)Funktionales Denken (1989)Betriebliche Qualifikationsstrategien und organisationales Lernen (1992)The Effects of Risk-Promoting Media on Inclinations Toward Risk Taking (2008)Internet Addiction: A Brief Summary of Research and Practice (2012)Online gaming addiction in children and adolescents: A review of empirical research (2012)Epidemiology of Internet Behaviors and Addiction Among Adolescents in Six Asian Countries (2014)Epidemiologie psychischer Störungen im Kindes- und Jugendalter: (2002)Eating Disorder Examination-Questionnaire (2007)Behavioral Addiction versus Substance Addiction: Correspondence of Psychiatric and Psychological Views. (2012)
this work references cited by second hop

References

  • 1966Psychological stress and the coping process7,170 cited
  • 2014Handbook of Social Cognition4,154 cited
  • 1991Internationale Klassifikation psychischer Störungen: ICD-10 Kapitel V (F), Klinisch-diagnostische Leitlinien, Weltgesundheitsorganisation676 cited
  • 1996Internet Addiction : The Emergence of a New Clinical Disorder524 cited
  • 2003Online computer gaming: a comparison of adolescent and adult gamers504 cited
  • 1998DEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS415 cited
  • 1979Sozial-kognitive Lerntheorie345 cited
  • 1994Identifying video game addiction in children and adolescents263 cited

Cited by

  • 2013Prevalence of internet addiction in the general population: results from a German population-based survey139 cited
  • 2017Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study136 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work