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Computer Games as a Learning Resource
6 references·0 citing·28 second hop
Computer Games as a Learning Resource (1998)Computer Games as a Learning ResourceSeriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Animation as feedback in a computer-based simulation: Representation matters (1996)Animation as feedback in a co…Games and the Design of Human‐Computer Interfaces (1994)Games and the Design of Human…The Anthropology of Sport: An Introduction (1989)The Anthropology of Sport: An…What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games. (1981)What Makes Things Fun to Lear…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)Conditions of Learning (1965)Mental Representations: A Dual Coding Approach (1986)Dual coding theory: Retrospect and current status. (1991)Discovery simulations and the assessment of intuitive knowledge (2001)Expertise reversal for iconic representations in science visualizations (2009)A systematic review of eye‐tracking‐based research on animated multimedia learning (2021)IS IT ALL IN THE GAME? LEARNER SUPPORT IN AN EDUCATIONAL KNOWLEDGE MANAGEMENT SIMULATION GAME (1959)Toward a Theory of Instruction (1966)Plans and Situated Actions: The Problem of Human Machine Communication. (1989)Bio-edutainment: Learning life science through X gaming (2005)The MOBO City: A Mobile Game Package for Technical Language Learning (2009)Outdoor Recreation: Enrichment for a Lifetime (1992)Shadow Riders of the Subterranean Circuit: A Descriptive Account of Black Rodeo in the Texas Gulf Coast Region (2004)Microcomputers in education: Motivational and social issues. (1985)Audience engagement in multimedia presentations (1997)Intrinsic motivation, curiosity, and learning (2016)
this work references cited by second hop

References

  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1981What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games.434 cited
  • 1989The Anthropology of Sport: An Introduction146 cited
  • 1996Animation as feedback in a computer-based simulation: Representation matters90 cited
  • 1994Games and the Design of Human‐Computer Interfaces54 cited

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