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Designing and evaluating games and simulations : a process approach
0 references·16 citing·57 second hop
Designing and evaluating games and simulations : a process approach (1992)Designing and evaluating games and simula…Digital games & special education (2022)Digital games & special educa…Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping (2021)Games on Climate Change: Iden…Stereochemistry Game: Creating and Playing a Fun Board Game To Engage Students in Reviewing Stereochemistry Concepts (2019)Stereochemistry Game: Creatin…Transdisciplinarity in the class room? Simulating the co-production of sustainability knowledge (2014)Transdisciplinarity in the cl…A new paradigm for serious games: Transmedia learning for more effective training and education (2013)A new paradigm for serious ga…Impact of online instructional game features on college students’ perceived motivational support and cognitive investment: A structural equation modeling study (2012)Impact of online instructiona…Design patterns for learning games (2011)Design patterns for learning …Online role‐play environments for higher education (2010)Online role‐play environments…Spatial Learning and Computer Simulations in Science (2009)Spatial Learning and Computer…Games and Simulations (2009)Games and SimulationsThe Design and Use of Simulation Computer Games in Education (2007)The Design and Use of Simulat…Six Ideas in Search of a Discipline (2007)Six Ideas in Search of a Disc…Turkish Prospective Teachers' Perceptions regarding the Use of Computer Games with Educational Features (2006)Turkish Prospective Teachers'…Simulation in International Relations Education (2001)Simulation in International R…Exploiting the web for education: An anonymous asynchronous role simulation (1999)Exploiting the web for educat…Experiences in Teaching Middle East Politics via Internet-based Role-Play Simulation (1998)Experiences in Teaching Middl…Field Theory in Social Science (1953)Understanding Comics: The Invisible Art (1998)What Video Games Have to Teach Us about Learning and Literacy (2004)A renewed approach to serious games for cyber security (2015)Engaging Higher Education Learners With Transmedia Play (2018)“StoryWeb”: A storytelling‐based knowledge‐sharing application among multiple stakeholders (2020)Human Problem Solving (1972)The media equation: how people treat computers, television, and new media like real people and places (1997)Imagery and Verbal Processes (2013)Contribution of a Computer Simulation to Students’ Learning of the Physics Concepts of Weight and Mass (2014)Professional Development and Use of Digital Technologies by Science Teachers: a Review of Theoretical Frameworks (2018)The application of PhET simulation to teach gas behavior on the submicroscopic level: secondary school students’ perceptions (2018)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Scale Development : Theory and Applications (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(2010)Games in schools: teachers’ perceptions of barriers to game-based learning (2016)Digital Game-Based Learning (2020)The Co-Creative approach to digital simulation games in social science education (2020)Developing a Scientific Knowledge of Simulation/Gaming (1998)Beyond Model UN: Simulating Multi-Level, Multi-Actor Diplomacy Using the Millennium Development Goals (2010)Running Simulations without Ruining Your Life: Simple Ways to Incorporate Active Learning into Your Teaching (2011)Effect of Active Learning Techniques on Student Excitement, Interest, and Self-Efficacy (2019)A typology of reviews: an analysis of 14 review types and associated methodologies (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)A two-phase systematic literature review on the use of serious games for sustainable environmental education (2024)Anticipatory Social Work (2025)From eye-tracking to games: exploring low-tech solutions for sustainable cultural landscape management (2025)Toward a Theory of Instruction (1966)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Students with learning disabilities’ mental health Enhancement: The relationship of learning disabilities and emotional difficulties, and the role of ICTs (2023)The impact of robotics on development, of hot and cold executive functions, and their role in improving them in special education (2023)
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  • 1998Experiences in Teaching Middle East Politics via Internet-based Role-Play Simulation72 cited
  • 2007The Design and Use of Simulation Computer Games in Education

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68 cited
  • 2019Stereochemistry Game: Creating and Playing a Fun Board Game To Engage Students in Reviewing Stereochemistry Concepts55 cited
  • 2007Six Ideas in Search of a Discipline53 cited