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Virtual Worlds for Organization Learning and Communities of Practice
6 references·1 citing·21 second hop
Virtual Worlds for Organization Learning and Communities of Practice (2009)Virtual Worlds for Organization Learning …Towards a Typology of Virtual Communities of Practice (2006)Towards a Typology of Virtual…Communities of Practice: Going One Step Too Far? (2004)Communities of Practice: Goin…Communities of Practice (1998)Communities of PracticeSituated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningAndragogy in action (1984)Andragogy in actionCollaborative Virtual Environments for Reflective Community Building at Work: The Case of TARGET (2013)Collaborative Virtual Environ…Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Communities of practice learning, meaning, and identity (1999)The Knowledge-Creating Company (1995)The Knowledge-Creating Company (1998)The impact of structuring characteristics on the launching of virtual communities of practice (2005)Cultivating Knowledge Sharing and Trust in Online Communities for Educators (2012)Social media in knowledge translation and education for physicians and trainees: a scoping review (2019)The Strength of Weak Ties (1973)Spanning Cultural and Geographic Barriers with Knowledge Pipelines in Multinational Communities of Practice (2014)The effects of organizational divisions on knowledge-sharing networks in multi-lateral communities of practice (2015)Mechanisms to Initiate Knowledge-Sharing Connections in Communities of Practice (2017)Teaching Learners To Be Self-Directed (1991)The Relationship Between Organizational Factors and the Transfer of Training in the Electronics Industry in Shenzhen, China (1996)Rethinking the accessibility of online higher education: A historical review (2017)Situated Cognition and the Culture of Learning (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 1998Communities of Practice23,452 cited
  • 1984Andragogy in action1,198 cited
  • 2006Towards a Typology of Virtual Communities of Practice327 cited
  • 2004Communities of Practice: Going One Step Too Far?51 cited

Cited by

  • 2013Collaborative Virtual Environments for Reflective Community Building at Work: The Case of TARGET0 cited

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