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Retooling play: dystopia, dysphoria, and difference
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Retooling play: dystopia, dysphoria, and difference (1998)Retooling play: dystopia, dysphoria, and …Development and Field Test of a Checklist for the Draw‐A‐Scientist Test (1995)Development and Field Test of…Queer Pedagogy: Praxis Makes Im/Perfect (1993)Queer Pedagogy: Praxis Makes …The ignorant schoolmaster : five lessons in intellectual emancipation (1991)The ignorant schoolmaster : f…Gender as a social category. (1988)Gender as a social category.Women's Ways Of Knowing (1986)Women's Ways Of KnowingConceptual Change in Childhood (1985)Conceptual Change in ChildhoodThe Postmodern Condition: A Report on Knowledge (1984)The Postmodern Condition: A R…Essays on ideology (1984)Essays on ideologyPower/Knowledge: Selected Interviews and Other Writings 1972-1977 (1980)Power/Knowledge: Selected Int…Gender, Simulation, and Gaming: Research Review and Redirections (2010)Gender, Simulation, and Gamin…A 36-24-36 Cerebrum: Productivity, Gender, and Video Game Advertising (2010)A 36-24-36 Cerebrum: Producti…Contesting Binaries: Teenage Girls as Technological Experts (2009)Contesting Binaries: Teenage …Girls playing games (2007)Girls playing gamesCritical Literacy Learning through Video Games: Adolescent Boys' Perspectives (2007)Critical Literacy Learning th…‘I'M NOT INTERESTED IN COMPUTERS’: Gender-based occupational choices of adolescents (2007)‘I'M NOT INTERESTED IN COMPUT…Contexts, gaming pleasures, and gendered preferences (2005)Contexts, gaming pleasures, a…Canadian Feminist Perspectives on Digital Technology (2004)Canadian Feminist Perspective…OP‐ED Serious play (2003)OP‐ED Serious playBridging the Gender Gap in Computing: An Integrative Approach to Content Design for Girls (2003)Bridging the Gender Gap in Co…The psychology of sex differences (1975)Social Psychology of Intergroup Relations (1982)Women, Fire, and Dangerous Things (1987)Distress and Restraint as Superordinate Dimensions of Self‐Reported Adjustment: A Typological Perspective (1990)Staying alive: Evolution, culture, and women's intrasexual aggression (1999)Cognitive theories of early gender development. (2002)The Second Sex (1949)The Second Self: Computers and the Human Spirit (1986)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Gender and player characteristics in video game play of preadolescents (2012)Stand by Your Man (2015)Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play (2018)Image of the Scientist among High-School Students (1957)Stereotypic images of the scientist: The draw‐a‐scientist test (1983)Draw an Engineer Test (DAET): Development of a Tool to Investigate Students' Ideas about Engineers and Engineering (2004)Assessing Media Influences on Middle School–Aged Children's Perceptions of Women in Science Using the Draw-A-Scientist Test (DAST) (2007)How Middle Schoolers Draw Engineers and Scientists (2008)Rules of Play: Game Design Fundamentals (2003)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Are the New Millennium Learners Making the Grade? (2010)“Everyone Can Make Games!”: The post-feminist context of women in digital game production (2014)On seeing human: A three-factor theory of anthropomorphism. (2007)The weirdest people in the world? (2010)Learning by Expanding (2014)Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter (2003)Unsettling the Coloniality of Being/Power/Truth/Freedom: Towards the Human, After Man, Its Overrepresentation--An Argument (2003)Critical Discourse Analysis (2015)Narrative configuration in qualitative analysis (1995)The teacher's soul and the terrors of performativity (2003)Autoethnography: An Overview (2010)Think Practically and Look Locally: Language and Gender as Community-Based Practice (1992)The Place of Story in the Study of Teaching and Teacher Education (1993)Development of an instrument to measure classroom community (2002)Constructing the “Good Mother”: The Experience of Mothering Ideologies by Work Status (2006)The truth about tourism (2006)The nature of social dominance orientation: Theorizing and measuring preferences for intergroup inequality using the new SDO₇ scale. (2015)Dissenting Words: A Conversation with Jacques Rancière (2000)Against learning. Reclaiming a language for education in an age of learning (2004)Strategic unknowns: towards a sociology of ignorance (2012)
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References

  • 1980Power/Knowledge: Selected Interviews and Other Writings 1972-197722,285 cited
  • 1984The Postmodern Condition: A Report on Knowledge15,070 cited
  • 1985Conceptual Change in Childhood3,858 cited
  • 1986Women's Ways Of Knowing1,632 cited
  • 1991The ignorant schoolmaster : five lessons in intellectual emancipation1,498 cited
  • 1988Gender as a social category.794 cited
  • 1984Essays on ideology391 cited
  • 1995Development and Field Test of a Checklist for the Draw‐A‐Scientist Test367 cited
  • 1993Queer Pedagogy: Praxis Makes Im/Perfect168 cited

Cited by

  • 2010Gender, Simulation, and Gaming: Research Review and Redirections225 cited
  • 2005Contexts, gaming pleasures, and gendered preferences187 cited
  • 2003OP‐ED Serious play111 cited
  • 2007‘I'M NOT INTERESTED IN COMPUTERS’: Gender-based occupational choices of adolescents78 cited
  • 2007Girls playing games56 cited
  • 2010A 36-24-36 Cerebrum: Productivity, Gender, and Video Game Advertising40 cited
  • 2009Contesting Binaries: Teenage Girls as Technological Experts

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39 cited
  • 2007Critical Literacy Learning through Video Games: Adolescent Boys' Perspectives25 cited
  • 2003Bridging the Gender Gap in Computing: An Integrative Approach to Content Design for Girls25 cited
  • 2004Canadian Feminist Perspectives on Digital Technology24 cited