Virtual LEGOs: Incorporating Minecraft into the Art Education CurriculumAlexandra Overby, Brian Jones2015-01-01articleArt Education69 citationsclosedNo readable copy stored yet — this record is metadata only.Art Education and DevelopmentEducational Games and GamificationArt, Technology, and CultureAbstract(2015). Virtual LEGOs: Incorporating Minecraft into the Art Education Curriculum. Art Education: Vol. 68, No. 1, pp. 21-27.Citations in this libraryStored only when both papers are in the corpus — 69 citations exist upstream.References1978Mind in Society: The Development of Higher Psychological Processes2007Good Video Games and Good Learning2005Learning by Design: Good Video Games as Learning Machines2003Beyond Visual Culture: Seven Statements of Support for Material Culture Studies in Art Education2012Learning and Teaching Art through Social MediaCited by2022Entertainment Video Games for Academic Learning: A Systematic Review2019Teachers’ beliefs about technology integration in early childhood education: A meta-ethnographical synthesis of qualitative research2020K-12 art teacher technology use and preparation