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The Place of Game-Based Learning in an Age of Austerity.
10 references·16 citing·55 second hop
The Place of Game-Based Learning in an Age of Austerity. (2012)The Place of Game-Based Learning in an Ag…An alternate reality game for language learning: ARGuing for multilingual motivation (2011)An alternate reality game for…Effectiveness of MMORPG‐based instruction in elementary English education in Korea (2010)Effectiveness of MMORPG‐based…A case study of the in-class use of a video game for teaching high school history (2010)A case study of the in-class …Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem (2009)Using a games console in the …Students as designers and creators of educational computer games: Who else? (2008)Students as designers and cre…Computer game design: Opportunities for successful learning (2008)Computer game design: Opportu…Digital game‐based learning once removed: Teaching teachers (2007)Digital game‐based learning o…An application of games‐based learning within software engineering (2007)An application of games‐based…Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …Replaying history: engaging urban underserved students in learning world history through computer simulation games (2004)Replaying history: engaging u…Gamified Project-Based Learning: A Systematic Review of the Research Landscape (2023)Gamified Project-Based Learni…Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis (2023)Digital Game-Based Technology…Online game-based learning usıng kahoot! to enhance pre-universıty students' active learning: A students' perception in biology classroom (2021)Online game-based learning us…Cultural influences moderating learners’ adoption of serious 3D games for managerial learning (2019)Cultural influences moderatin…BENEFITS AND CHALLENGES OF USING GAME-BASED FORMATIVE ASSESSMENT AMONG UNDERGRADUATE STUDENTS (2019)BENEFITS AND CHALLENGES OF US…Using commercial video games in flipped classrooms to support physical concept construction (2018)Using commercial video games …Let’s Kahoot! Anatomy (2018)Let’s Kahoot! AnatomyLiterature reviews, citations and intertextuality in graduate student writing (2017)Literature reviews, citations…Digital card games in education: A ten year systematic review (2017)Digital card games in educati…Using Game Elements to Increase Student Engagement in Course Assignments (2016)Using Game Elements to Increa…Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance (2016)Effects of game-based learnin…Student Participation and Achievement in a Large Lecture Course With Game-Based Learning (2015)Student Participation and Ach…It's All in the Game: A 3D Learning Model for Business Ethics (2015)It's All in the Game: A 3D Le…Effects of commercial video games on cognitive elaboration of physical concepts (2015)Effects of commercial video g…Teaching the Relevance of Game-based Learning to Preschool and Primary Teachers (2014)Teaching the Relevance of Gam…Game-Enhanced Learning (2013)Game-Enhanced LearningMotivation in Education: Theory, Research, and Applications (1995)Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom (1999)Teaching by Principles: An Interactive Approach to Language Pedagogy (2001)Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG) (2011)Gamification and Game-Based Learning (2017)A scoping review of digital game-based technology on English language learning (2019)Guns, Germs, and Steel: The Fates of Human Societies. 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this work references cited by second hop

References

  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2008Computer game design: Opportunities for successful learning353 cited
  • 2010A case study of the in-class use of a video game for teaching high school history296 cited
  • 2007Digital game‐based learning once removed: Teaching teachers244 cited
  • 2007An application of games‐based learning within software engineering196 cited
  • 2011An alternate reality game for language learning: ARGuing for multilingual motivation193 cited
  • 2010Effectiveness of MMORPG‐based instruction in elementary English education in Korea190 cited
  • 2008Students as designers and creators of educational computer games: Who else?177 cited
  • 2004Replaying history: engaging urban underserved students in learning world history through computer simulation games171 cited
  • 2009Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem144 cited

Cited by

  • 2014Teaching the Relevance of Game-based Learning to Preschool and Primary Teachers76 cited
  • 2016Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance70 cited
  • 2017Digital card games in education: A ten year systematic review67 cited
  • 2016

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Using Game Elements to Increase Student Engagement in Course Assignments
55 cited
  • 2019BENEFITS AND CHALLENGES OF USING GAME-BASED FORMATIVE ASSESSMENT AMONG UNDERGRADUATE STUDENTS52 cited
  • 2023Gamified Project-Based Learning: A Systematic Review of the Research Landscape46 cited
  • 2018Let’s Kahoot! Anatomy46 cited
  • 2018Using commercial video games in flipped classrooms to support physical concept construction44 cited
  • 2015It's All in the Game: A 3D Learning Model for Business Ethics43 cited
  • 2015Effects of commercial video games on cognitive elaboration of physical concepts37 cited
  • 2015Student Participation and Achievement in a Large Lecture Course With Game-Based Learning36 cited
  • 2021Online game-based learning usıng kahoot! to enhance pre-universıty students' active learning: A students' perception in biology classroom36 cited
  • 2013Game-Enhanced Learning34 cited
  • 2023Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis32 cited
  • 2019Cultural influences moderating learners’ adoption of serious 3D games for managerial learning31 cited
  • 2017Literature reviews, citations and intertextuality in graduate student writing25 cited