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Model-Driven Serious Game Development Integration of the Gamification Modeling Language GaML with Unity
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Model-Driven Serious Game Development Integration of the Gamification Modeling Language GaML with Unity (2015)Model-Driven Serious Game Development Int…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …From game design elements to gamefulness (2011)From game design elements to …Framework for Designing and Evaluating Game Achievements (2011)Framework for Designing and E…A visual language for the creation of narrative educational games (2011)A visual language for the cre…I rather share my knowledge (2019)I rather share my knowledgeA meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Rules of Play: Game Design Fundamentals (2003)The Art of Game Design (2008)Gamification and serious game approaches for adult literacy tablet software (2014)Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning (2016)Festival gamification: Conceptualization and scale development (2019)Games, Motivation, and Learning: A Research and Practice Model (2002)Scratch (2009)BPMN MUSIM: Approach to improve the domain expert’s efficiency in business processes modeling for the generation of specific software applications (2013)Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education (2014)Incorporating customization and personalization into game-based learning: A cognitive style perspective (2016)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)An Assessment of the Scientific Merits of Action Research (1978)Knowledge Sharing in Organizations: A Conceptual Framework (2003)An assessment of the scientific merits of action research (2023)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness8,391 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2011Framework for Designing and Evaluating Game Achievements224 cited
  • 2011A visual language for the creation of narrative educational games59 cited

Cited by

  • 2019I rather share my knowledge12 cited

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