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This paper will focus on intergenerational digital games between grandparents and their grandchildren, which could enhance not only their physical and social well-being but also social bonding between them. This is a topic which has been neglected in digital game research. Therefore, after having discussed the relevance of intergenerational relations the paper will present empirical studies in this field. Then, attention will be paid to (1) the motivation of younger and older adults to play digital games and (2) the impact of age-related difficulties on playing digital games. Finally, the implications for the design of intergenerational digital games will be sketched.
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Stored only when both papers are in the corpus — 29 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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