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Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction
7 references·3 citing·39 second hop
Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction (2011)Multi-touch interfaces in museum spaces: …Handbook of Research on Science Education (2013)Handbook of Research on Scien…The Participatory Museum (2010)The Participatory MuseumDigital technologies and the museum experience: handheld guides and other media (2009)Digital technologies and the …Accounting for new technology in museum exhibtions (2005)Accounting for new technology…Designing With Multiple Interactives: Five Common Pitfalls (2004)Designing With Multiple Inter…A study of user experiences mediated by nomadic web content in a museum (2003)A study of user experiences m…From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum (2002)From Informing to Remembering…Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors (2016)Proposal of a Tangible User I…Individual and Collaborative Personalization in a Science Museum (2014)Individual and Collaborative …Stories in the Rock: A Design Case of an Explorable Image Viewer in a Natural History Museum (2013)Stories in the Rock: A Design…Behavior in Public Places: Notes on the Social Organization of Gatherings. (1964)Histories of scientific observation (2011)Digital_Humanities (2012)Machine learning approach for exploring rock arts through the cloud infrastructure (2015)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Digital Natives, Digital Immigrants Part 1 (2001)A Revision of Bloom's Taxonomy: An Overview (2002)Experience and Education (1986)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning in the Museum (2002)Exhibiting Performance: Co‐participation in science centres and museums (2007)Of BATs and APEs (2012)Optimal Contrast: Competition Between Two Referents Improves Word Learning (2013)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Creating Sustainable Practice in a Museum Context: Adopting Service-Centricity in Non-Profit Museums (2009)User experience of museum technologies: the phenomenological scales (2010)The MUSETECH Model (2019)Museum Manners: The Sensory Life of the Early Museum (2007)Key concepts of museology (2010)SynFlo (2016)Evolución y tendencias investigativas de la interactividad de los museos a través de las TIC (2018)Cyber-Physical Museum Exhibits Based on Additive Technologies, Tangible Interfaces and Scientific Visualization (2019)Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)Understanding the science experiences of successful women of color: Science identity as an analytic lens (2007)Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 2002 (2009)A conceptual framework for integrated STEM education (2016)Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? (2012)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Mystery at the museum (2005)RFID enhances visitors' museum experience at the Exploratorium (2005)A visitor's guide in an active museum (2011)Interactive Learning in Museums of Art and Design (2002)Combining multimedia resources for an engaging experience of cultural heritage (2010)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Organization of Informal Learning (2016)
this work references cited by second hop

References

  • 2013Handbook of Research on Science Education4,449 cited
  • 2010The Participatory Museum900 cited
  • 2003A study of user experiences mediated by nomadic web content in a museum200 cited
  • 2009Digital technologies and the museum experience: handheld guides and other media193 cited
  • 2004Designing With Multiple Interactives: Five Common Pitfalls104 cited
  • 2005Accounting for new technology in museum exhibtions66 cited
  • 2002From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum46 cited

Cited by

  • 2016Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors15 cited
  • 2013Stories in the Rock: A Design Case of an Explorable Image Viewer in a Natural History Museum6 cited
  • 2014Individual and Collaborative Personalization in a Science Museum3 cited

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