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Designing an Interactive Messaging and Reminder Display for Elderly
12 references·1 citing·49 second hop
Designing an Interactive Messaging and Reminder Display for Elderly (2008)Designing an Interactive Messaging and Re…Designing Acceptable Assisted Living Services for Elderly Users (2008)Designing Acceptable Assisted…Digital game design for elderly users (2007)Digital game design for elder…The impact of aging on access to technology (2006)The impact of aging on access…Elderly people at home: technological help in everyday activities (2006)Elderly people at home: techn…The acceptability of assistive technology to older people (2005)The acceptability of assistiv…The information aged: A qualitative study of older adults' use of information and communications technology (2004)The information aged: A quali…The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display (2004)The CareNet Display: Lessons …Technology for care networks of elders (2004)Technology for care networks …New Perspectives on Ubiquitous Computing from Ethnographic Study of Elders with Cognitive Decline (2003)New Perspectives on Ubiquitou…User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly (2002)User and Concept Studies as T…Promoting Modern Technology and Internet Access for Under-Represented Older Populations (2002)Promoting Modern Technology a…Digital family portraits (2001)Digital family portraitsIs a Big Button Interface Enough for Elderly Users (2011)Is a Big Button Interface Eno…Cognitive Aging: A Primer (1999)The ELDer project (2000)Neuropsychological assessment, 4th ed. (2004)How robotic products become social products (2007)User-centred multimodal reminders for assistive living (2011)CareCoor: Augmenting the coordination of cooperative home care work (2012)The processing-speed theory of adult age differences in cognition. (1996)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Patterns of Technology Use Among Older Adults With and Without Disabilities (2013)Analyzing older users’ home telehealth services acceptance behavior—applying an Extended UTAUT model (2016)Handbook of the Psychology of Aging (2016)Motivational processes affecting learning. (1986)Designing for Older Adults (2004)Full-body motion-based game interaction for older adults (2012)Social Support and “Playing Around” (2015)Why do people play games? A meta-analysis (2017)Handbook on inclusive design of telematics applications (2000)Interface design for older adults (2001)Age-centered research-based web design guidelines (2005)Touch-Based Mobile Phone Interface Guidelines and Design Recommendations for Elderly People: A Survey of the Literature (2012)PRODUCT DESIGN AND DEVELOPMENT (2018)The reasons why elderly mobile users adopt ubiquitous mobile social service (2018)Portholes (1992)Projected realities (1999)Digital Family Portrait Field Trial (2005)Handbook of the Psychology of Aging (2006)A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas (2012)An Age-Old Problem (2015)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Qualitative Analysis for Social Scientists (1987)Promoting older adults’ well-being through Internet training and use (2007)Old Dogs, New Clicks: Digital Inequality in Skills and Uses among Older Adults (2017)Predicting the acceptance and use of information and communication technology by older adults: An empirical examination of the revised UTAUT2 (2017)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Exploring communication and sharing between extended families (2008)YouTube and intergenerational communication: the case of Geriatric1927 (2008)Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention (2023)Psychological perspectives on successful aging: The model of selective optimization with compensation (1990)Tenacious goal pursuit and flexible goal adjustment: Explication and age-related analysis of assimilative and accommodative strategies of coping. (1990)New Frontiers in the Future of Aging: From Successful Aging of the Young Old to the Dilemmas of the Fourth Age (2003)A conversational robot in an elderly care center (2011)Attitudes towards health‐care robots in a retirement village (2011)Mobile remote presence systems for older adults (2011)Context-aware role-based access control in pervasive computing systems (2008)In the hands of machines? The future of aged care (2006)A review of technology acceptance by older adults (2011)Ready to be a Silver Surfer? A Meta-analysis on the Relationship Between Chronological Age and Technology Acceptance (2018)
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References

  • 2001Digital family portraits582 cited
  • 2006The impact of aging on access to technology542 cited
  • 2007Digital game design for elderly users536 cited
  • 2004The information aged: A qualitative study of older adults' use of information and communications technology509 cited
  • 2005The acceptability of assistive technology to older people360 cited
  • 2004The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display228 cited
  • 2004Technology for care networks of elders203 cited
  • 2003New Perspectives on Ubiquitous Computing from Ethnographic Study of Elders with Cognitive Decline106 cited
  • 2002User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly97 cited
  • 2006Elderly people at home: technological help in everyday activities92 cited
  • 2002Promoting Modern Technology and Internet Access for Under-Represented Older Populations48 cited
  • 2008Designing Acceptable Assisted Living Services for Elderly Users31 cited

Cited by

  • 2011Is a Big Button Interface Enough for Elderly Users18 cited

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