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Media Literacy ‐ Who Needs It?
11 references·2 citing·38 second hop
Media Literacy ‐ Who Needs It? (2007)Media Literacy ‐ Who Needs It?Engaging art: the next great transformation of America's cultural life (2008)Engaging art: the next great …Everything Bad Is Good For You: How Today's Popular Culture Is Actually Making Us Smarter (2006)Everything Bad Is Good For Yo…Everything bad is good for you : how today's popular culture is actually making us smarter (2005)Everything bad is good for yo…Superman: Red Son (2004)Superman: Red SonStructure, Agency, and Pedagogy in Children’s Media Culture (2004)Structure, Agency, and Pedago…'This Is Not a Game': Immersive Aesthetics and Collective Play (2003)'This Is Not a Game': Immersi…Collaborative news networks : distributed editing, collective action, and the construction of online news on Slashdot.org (2002)Collaborative news networks :…Writing Superheroes: Contemporary Childhood, Popular Culture, and Classroom Literacy (1998)Writing Superheroes: Contempo…Writing Superheroes: Contemporary Childhood, Popular Culture, and Classroom Literacy (1998)Writing Superheroes: Contempo…Collective intelligence: mankind's emerging world in cyberspace (1998)Collective intelligence: mank…Distributed cognitions : psychological and educational considerations (1997)Distributed cognitions : psyc…Digital Material : Tracing New Media in Everyday Life and Technology (2009)Digital Material : Tracing Ne…From SuperGoo to Scratch: exploring creative digital media production in informal learning (2007)From SuperGoo to Scratch: exp…The Social Construction of Reality (1967)Science in Action: How to Follow Scientists and Engineers through Society (1988)The structural transformation of the public sphere: an inquiry into a category of bourgeois society (1990)Bastard Culture! How User Participation Transforms Cultural Production (2011)Black Twitter? Racial Hashtags, Networks and Contagion (2013)Digital Passages: Migrant Youth 2.0. Diaspora, Gender and Youth Cultural Intersections (2015)Reading images: the grammar of visual design (1996)What Video Games Have to Teach Us about Learning and Literacy (2004)Informal learning and identity formation in online social networks (2009)Scratch (2009)A Review of the “Digital Turn” in the New Literacy Studies (2010)Reflective Practitioner (2014)Book Reviews : Steps to an Ecology of Mind. By GREGORY BATESON. (New York: Ballantine Books, 1972. Pp. xxvi, 517. $1.95.) (1973)Frame Analysis: An Essay on the Organization of Experience. (1975)5. The Practice of Everyday Life (2000)Alternate reality gaming and convergence culture (2007)The pervasive discourse (2007)Emerging Participatory Culture Practices (2008)Narrative Complexity in Contemporary American Television (2006)Preschool Television Viewing and Adolescent Test Scores: Historical Evidence from the Coleman Study * (2008)The Routledge Handbook of Media Use and Well-Being (2016)Free Labor (2000)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)MEDIA AND HUMAN CAPITAL DEVELOPMENT: CAN VIDEO GAME PLAYING MAKE YOU SMARTER? (2015)What has America been singing about? Trends in themes in the U.S. top-40 songs: 1960–2010 (2018)Literacy and Learning Out of School: A Review of Theory and Research (2001)Discussion-Based Approaches to Developing Understanding: Classroom Instruction and Student Performance in Middle and High School English (2003)Beyond Resistance! : youth activism and community change : new democratic possibilities for practice and policy for America's youth (2013)On Two Metaphors for Learning and the Dangers of Choosing Just One (1998)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)What Do New Views of Knowledge and Thinking Have to Say About Research on Teacher Learning? (2000)Embodying science: A feminist perspective on learning (2001)Language, Culture, and Identity in Online Fanfiction (2006)To Seem and to Feel: Situated Identities and Literacy Practices (2007)Reconceptualizing and Theorizing “Omnivorousness” (2012)Creative Cities: A 10-Year Research Agenda (2014)Cultural capital or habitus? Bourdieu and beyond in the explanation of enduring educational inequality (2014)
this work references cited by second hop

References

  • 1997Distributed cognitions : psychological and educational considerations2,509 cited
  • 1998Collective intelligence: mankind's emerging world in cyberspace1,526 cited
  • 1998Writing Superheroes: Contemporary Childhood, Popular Culture, and Classroom Literacy645 cited
  • 2005Everything bad is good for you : how today's popular culture is actually making us smarter360 cited
  • 2006Everything Bad Is Good For You: How Today's Popular Culture Is Actually Making Us Smarter195 cited
  • 2003'This Is Not a Game': Immersive Aesthetics and Collective Play115 cited
  • 1998Writing Superheroes: Contemporary Childhood, Popular Culture, and Classroom Literacy112 cited
  • 2008Engaging art: the next great transformation of America's cultural life90 cited
  • 2004Structure, Agency, and Pedagogy in Children’s Media Culture61 cited
  • 2002Collaborative news networks : distributed editing, collective action, and the construction of online news on Slashdot.org9 cited
  • 2004Superman: Red Son6 cited

Cited by

  • 2007From SuperGoo to Scratch: exploring creative digital media production in informal learning208 cited
  • 2009Digital Material : Tracing New Media in Everyday Life and Technology137 cited

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