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Learning through Games: Essential Features of an Educational Game
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Learning through Games: Essential Features of an Educational Game (2012)Learning through Games: Essential Feature…Digital Game-Based Learning (2020)Digital Game-Based LearningMind, Self, and Society (2015)Mind, Self, and SocietyDemocracy and Education (2015)Democracy and EducationPlay, Dreams And Imitation In Childhood (2013)Play, Dreams And Imitation In…Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Nine Ways to Reduce Cognitive…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Experience and Education (1986)Experience and EducationToward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Play and Its Role in the Mental Development of the Child (1967)Play and Its Role in the Ment…Toward a Theory of Instruction (1966)Toward a Theory of InstructionSituated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Pretense and representation: The origins of "theory of mind." (1987)Social Cognition, Joint Attention, and Communicative Competence from 9 to 15 Months of Age (1998)Understanding and sharing intentions: The origins of cultural cognition (2005)From game design elements to gamefulness (2011)Foundations of Game-Based Learning (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Social Cognitive Theory: An Agentic Perspective (2001)Some Social Requisites of Democracy: Economic Development and Political Legitimacy (1959)Stories of Experience and Narrative Inquiry (1990)What Is Agency? (1998)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Principles of Language Learning and Teaching (1981)Accommodation of a scientific conception: Toward a theory of conceptual change (1982)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)
this work references cited by second hop

References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1999Self-Efficacy: The Exercise of Control46,836 cited
  • 1986Experience and Education13,568 cited
  • 1990Flow: the psychology of optimal experience12,652 cited
  • 2015Mind, Self, and Society12,408 cited
  • 2015Democracy and Education10,934 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2013Play, Dreams And Imitation In Childhood5,367 cited
  • 1966Toward a Theory of Instruction4,504 cited
  • 2003Nine Ways to Reduce Cognitive Load in Multimedia Learning4,353 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,257 cited
  • 2020Digital Game-Based Learning2,900 cited
  • 2013Handbook of Research on Educational Communications and Technology2,744 cited
  • 1967Play and Its Role in the Mental Development of the Child2,708 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,205 cited

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