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User engagement in living lab field trials
15 references·2 citing·39 second hop
User engagement in living lab field trials (2015)User engagement in living lab field trialsTowards optimal user involvement in innovation processes: A panel-centered Living Lab-approach (2012)Towards optimal user involvem…Three approaches to co-creating services with users (2012)Three approaches to co-creati…Living Labs - the user as co-creator (2007)Living Labs - the user as co-…Case Study Research (2004)Case Study ResearchThe virtual customer (2002)The virtual customerGroup dynamics and ubiquitous computing (2002)Group dynamics and ubiquitous…Designing Virtual Customer Environments for New Product Development: Toward a Theory (2002)Designing Virtual Customer En…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…Customer, consumer and user involvement in product development: A framework and a review of selected methods (1998)Customer, consumer and user i…Measuring User Participation, User Involvement, and User Attitude (1994)Measuring User Participation,…Explaining the Role of User Participation in Information System Use (1994)Explaining the Role of User P…Rethinking the Concept of User Involvement (1989)Rethinking the Concept of Use…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)A technology acceptance model…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Expect the Unexpected: Investigating co-creation projects in a Living Lab (2021)Expect the Unexpected: Invest…Exploring Factors Influencing Participant Drop-Out Behavior in a Living Lab Environment (2017)Exploring Factors Influencing…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)Interpersonal Conflict and Its Management in Information System Development1 (2001)The value of participation in virtual consumer communities on brand loyalty (2006)The Impact of Computer Self-Efficacy and Technology Dependence on Computer-Related Technostress: A Social Cognitive Theory Perspective (2011)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Heuristic versus systematic information processing and the use of source versus message cues in persuasion. (1980)Measuring the Involvement Construct (1985)THE HUMAN SIDE OF ENTERPRISE (1985)Measuring the Effects and Effectiveness of Interactive Advertising (2000)Participation in Development and Implementation - Updating An Old, Tired Concept for Today's IS Contexts (2004)Stage-gate systems: A new tool for managing new products (1990)Developing products in half the time (1991)The Voice of the Customer (1993)Switching barriers and repurchase intentions in services (2000)Collaborating to create: The Internet as a platform for customer engagement in product innovation (2005)Research on Innovation: A Review and Agenda for Marketing Science (2006)The Knowledge-Creating Company (1995)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)The Knowledge-Creating Company (1998)Virtual Customer Environments: Testing a Model of Voluntary Participation in Value Co‐creation Activities (2009)Customer Engagement: Exploring Customer Relationships Beyond Purchase (2012)Toward a theory of customer engagement marketing (2016)The theory of planned behavior (1991)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)A framework of sustainable supply chain management: moving toward new theory (2008)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Case study research: design and methods (2011)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Information Technology Acceptance by Individual Professionals: A Model Comparison Approach* (2001)A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic-Mail Emotion/Adoption Study (2003)Determinants of user acceptance of Internet banking: an empirical study (2003)
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References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies22,991 cited
  • 2004Case Study Research15,455 cited
  • 1985A technology acceptance model for empirically testing new end-user information systems : theory and results6,184 cited
  • 1994Explaining the Role of User Participation in Information System Use1,540 cited
  • 2002Designing Virtual Customer Environments for New Product Development: Toward a Theory1,025 cited
  • 1994Measuring User Participation, User Involvement, and User Attitude897 cited
  • 1989Rethinking the Concept of User Involvement613 cited
  • 2002The virtual customer527 cited
  • 1998Customer, consumer and user involvement in product development: A framework and a review of selected methods483 cited
  • 2002Group dynamics and ubiquitous computing111 cited
  • 2007Living Labs - the user as co-creator75 cited
  • 2012Towards optimal user involvement in innovation processes: A panel-centered Living Lab-approach31 cited
  • 2012Three approaches to co-creating services with users

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  • 2017Exploring Factors Influencing Participant Drop-Out Behavior in a Living Lab Environment12 cited
  • 2021Expect the Unexpected: Investigating co-creation projects in a Living Lab9 cited