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First! Cultural circulation in the age of recursivity
16 references·0 citing·33 second hop
First! Cultural circulation in the age of recursivity (2015)First! Cultural circulation in the age of…The Wealth of Networks (2017)The Wealth of NetworksSpreadable Media: Creating Value and Meaning in a Networked Culture (2014)Spreadable Media: Creating Va…Present shock: when everything happens now (2013)Present shock: when everythin…Infoglut: how too much information is changing the way we think and know (2013)Infoglut: how too much inform…Infoglut (2013)InfoglutRaising the stakes: e-sports and the professionalization of computer gaming (2012)Raising the stakes: e-sports …Raising the Stakes (2012)Raising the StakesCoding Freedom (2012)Coding FreedomValuing the Unique (2010)Valuing the UniqueThe economy of prestige: prizes, awards, and the circulation of cultural value (2006)The economy of prestige: priz…Digital history: a guide to gathering, preserving, and presenting the past on the Web (2006)Digital history: a guide to g…Movement-space: The changing domain of thinking resulting from the development of new kinds of spatial awareness (2004)Movement-space: The changing …Metaculture: How Culture Moves through the World (2001)Metaculture: How Culture Move…First-mover advantages (1988)First-mover advantagesFutures Past: On the Semantics of Historical Time. (1987)Futures Past: On the Semantic…Futures past: on the semantics of historical time (1987)Futures past: on the semantic…Gifts and Exchanges (1982)Governing the Commons: The Evolution of Institutions for Collective Action (1992)Free culture: how big media uses technology and the law to lock down culture and control creativity (2004)The politics of ‘platforms’ (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Filter Bubbles, Echo Chambers, and Online News Consumption (2016)Structural Inertia and Organizational Change (1984)Profiting from technological innovation: Implications for integration, collaboration, licensing and public policy (1986)First-Mover Advantage: A Synthesis, Conceptual Framework, and Research Propositions (1992)The Theory of Economic Development (2003)It's All about Me: Narcissistic Chief Executive Officers and Their Effects on Company Strategy and Performance (2007)Is innovation always beneficial? A meta-analysis of the relationship between innovation and performance in SMEs (2010)Territoriality and beyond: problematizing modernity in international relations (1993)Social Memory Studies: From “Collective Memory” to the Historical Sociology of Mnemonic Practices (1998)Regularity in semantic change (2024)The Institutional Dynamics of International Political Orders (1998)DELINKING (2007)Toward a Comparative Sociology of Valuation and Evaluation (2012)Imagined futures: fictional expectations in the economy (2013)Die Gesellschaft der Singularitäten (2018)Socially Mediated Publicness: An Introduction (2012)Social Media and the Formation of Organizational Reputation (2017)Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society (2017)What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)eSports – Competitive sports or recreational activity? (2017)The Psychology of Esports: A Systematic Literature Review (2018)What is a flag for? Social media reporting tools and the vocabulary of complaint (2014)The diverse domains of quantified selves: self-tracking modes and dataveillance (2016)Alphas, Betas, and Incels: Theorizing the Masculinities of the Manosphere (2017)Esports Research: A Literature Review (2019)Learning identity: the joint emergence of social identification and academic learning (2007)Enactments of Expertise (2010)Tourism Imaginaries: A Conceptual Approach (2011)
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References

  • 2017The Wealth of Networks3,683 cited
  • 1988First-mover advantages3,656 cited
  • 1987Futures past: on the semantics of historical time2,141 cited
  • 1987Futures Past: On the Semantics of Historical Time.2,104 cited
  • 2014Spreadable Media: Creating Value and Meaning in a Networked Culture1,442 cited
  • 2010Valuing the Unique624 cited
  • 2001Metaculture: How Culture Moves through the World540 cited
  • 2013Infoglut499 cited
  • 2012Raising the stakes: e-sports and the professionalization of computer gaming474 cited
  • 2012Raising the Stakes468 cited
  • 2006The economy of prestige: prizes, awards, and the circulation of cultural value408 cited
  • 2013Infoglut: how too much information is changing the way we think and know359 cited
  • 2004Movement-space: The changing domain of thinking resulting from the development of new kinds of spatial awareness302 cited
  • 2012Coding Freedom282 cited
  • 2006Digital history: a guide to gathering, preserving, and presenting the past on the Web260 cited
  • 2013Present shock: when everything happens now

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