SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Using Games to Promote Girls' Positive Attitudes Toward Technology
14 references·3 citing·48 second hop
Using Games to Promote Girls' Positive Attitudes Toward Technology (2006)Using Games to Promote Girls' Positive At…Everything bad is good for you : how today's popular culture is actually making us smarter (2005)Everything bad is good for yo…Computer and Internet Use in the United States: 2003 (2005)Computer and Internet Use in …An Empirical Analysis of Children's Thinking and Learning in a Computer Game Context (2002)An Empirical Analysis of Chil…Knowledge structures and the acquisition of a complex skill. (2001)Knowledge structures and the …Gender Differences in Student Attitudes toward Computers (2000)Gender Differences in Student…Gender Differences in Computer Attitudes and Use among College Students (1997)Gender Differences in Compute…Building Their Future: Girls and Technology Education in Connecticut (1997)Building Their Future: Girls …Integrating Technology for Meaningful Learning (1995)Integrating Technology for Me…Gender Differences in Self-Efficacy and Attitudes toward Computers (1995)Gender Differences in Self-Ef…Gender and computing: persisting differences (1995)Gender and computing: persist…No Girls Allowed (1994)No Girls AllowedGender-Differences in Computer Experience and its Influence on Computer Attitudes (1994)Gender-Differences in Compute…Teacher Education Students and Computers (1992)Teacher Education Students an…The effect of computer use on gender differences in attitudes to computers (1990)The effect of computer use on…Gender Differences in College Students’ Perceptions of Technology-Related Jobs in Computer Science (2015)Gender Differences in College…Gender-inclusive game-based learning in secondary education (2014)Gender-inclusive game-based l…Glitch Game Testers: African American Men Breaking Open the Console (2009)Glitch Game Testers: African …The Scree Test For The Number Of Factors (1966)Fennema-Sherman Mathematics Attitudes Scales: Instruments Designed to Measure Attitudes toward the Learning of Mathematics by Females and Males (1976)Gender and computers: Two surveys of computer-related attitudes (1985)Addressing Gender Differences in Computer Ability, Attitudes and Use: The Laptop Effect (2006)Understanding tablet computer usage among primary school students in underdeveloped areas: Students’ technology experience, learning styles and attitudes (2014)Gender Differences in Digital Learning During COVID-19: Competence Beliefs, Intrinsic Value, Learning Engagement, and Perceived Teacher Support (2021)Socialization of Achievement Attitudes and Beliefs: Parental Influences (1982)Social Forces Shape Math Attitudes and Performance (1986)Gender Roles and Women's Achievement-Related Decisions (1987)Distance education via the Internet: the student experience (2000)Cross Cultural Differences in Online Learning Motivation (2004)Gender differences in computer attitudes: Does the school matter? (2007)The second self: Computers and the human spirit (1985)Reflections on gender and science (1986)Reflections on Gender and Science (1987)The Measurement of Computer Attitudes: An Empirical Comparison of Available Scales (1993)Gender influences on children’s computer attitudes and cognitions (2002)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Bias in Mental Testing (1980)Manual for Raven's progressive matrices and vocabulary scales (1998)The validity and utility of selection methods in personnel psychology: Practical and theoretical implications of 85 years of research findings. (1998)Personnel Selection and Employee Performance (2003)Relationships among team ability composition, team mental models, and team performance. (2006)The acquisition of skill and expertise in massively multiplayer online games (2007)Correlates of sex differences in attitudes toward and involvement with computers (1985)Gender-based differences in attitudes toward computers (1993)Individual Characteristics Influencing Teachers' Class Use of Computers (2001)The Influence of Gender on Attitudes, Perceptions, and Uses of Technology (2006)Learning and Instruction (2018)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy mechanism in human agency. (1982)Psychology of Computer Use: XL. Addictive Use of the Internet: A Case That Breaks the Stereotype (1996)Gender, Internet and computer attitudes and experiences (2001)Students’ characteristics, self-regulated learning, technology self-efficacy, and course outcomes in online learning (2013)Sex differences in achievement: A test of alternate theories. (1984)Age and gender differences in computer use and attitudes among secondary school students: what has changed? (2003)Gender differences in online travel information search: Implications for marketing communications on the internet (2006)A multidimensional approach to determinants of computer use in primary education: teacher and school characteristics (2008)Preschool Television Viewing and Adolescent Test Scores: Historical Evidence from the Coleman Study * (2008)TV Got Better: Netflix’s Original Programming Strategies and the On-Demand Television Transition (2015)The Routledge Handbook of Media Use and Well-Being (2016)Technology-Using Teachers: Comparing Perceptions of Exemplary Technology Use to Best Practice (2000)Teachers, Not Technicians: Rethinking Technical Expectations for Teachers (2004)From the University to the Elementary Classroom: Students’ Experiences in Learning to Integrate Technology in Instruction (2006)Does Internet Use Affect Engagement? A Meta-Analysis of Research (2009)The impact of minority stress on mental health and substance use among sexual minority women. (2011)Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm (2020)
this work references cited by second hop

References

  • 2005Computer and Internet Use in the United States: 2003972 cited
  • 1995Gender Differences in Self-Efficacy and Attitudes toward Computers575 cited
  • 2005Everything bad is good for you : how today's popular culture is actually making us smarter360 cited
  • 1995Integrating Technology for Meaningful Learning311 cited
  • 1997Gender Differences in Computer Attitudes and Use among College Students273 cited
  • 2001Knowledge structures and the acquisition of a complex skill.217 cited
  • 1994Gender-Differences in Computer Experience and its Influence on Computer Attitudes210 cited
  • 2000Gender Differences in Student Attitudes toward Computers191 cited
  • 1990The effect of computer use on gender differences in attitudes to computers120 cited
  • 1995Gender and computing: persisting differences97 cited
  • 2002An Empirical Analysis of Children's Thinking and Learning in a Computer Game Context91 cited
  • 1997Building Their Future: Girls and Technology Education in Connecticut65 cited
  • 1992Teacher Education Students and Computers59 cited
  • 1994No Girls Allowed37 cited

Cited by

  • 2014Gender-inclusive game-based learning in secondary education

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

37 cited
  • 2015Gender Differences in College Students’ Perceptions of Technology-Related Jobs in Computer Science28 cited
  • 2009Glitch Game Testers: African American Men Breaking Open the Console19 cited