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A proposal of interaction system between visitor and collection in museum hall by iBeacon
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A proposal of interaction system between visitor and collection in museum hall by iBeacon (2015)A proposal of interaction system between …The influence of visitor-based social contextual information on visitors’ museum experience (2022)The influence of visitor-base…smARTworks: A Multi-sided Context-aware Platform for the Smart Museum (2018)smARTworks: A Multi-sided Con…Introducing a Sport Experience Design (SX) framework for sport consumer behaviour research (2017)Introducing a Sport Experienc…The MIT Museum Glassware Prototype (2016)The MIT Museum Glassware Prot…System design for local culture protection based on smart item (2016)System design for local cultu…Imaging Novecento. A Mobile App for Automatic Recognition of Artworks and Transfer of Artistic Styles (2016)Imaging Novecento. A Mobile A…Understanding Media: The Extensions of Man (1964)The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences (2002)Google Glass Augmented Reality: Generic Learning Outcomes for Art Galleries (2014)A survey on developing personalized content services in museums (2018)Making virtual reconstructions part of the visit: An exploratory study (2019)Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools (2022)Augmented reality in urban places: contested content and the duplicity of code (2012)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)A systematic mapping on gamification applied to education (2014)Gamification in Education and Business (2014)Mental Accounting and Consumer Choice (1985)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Evolving to a New Dominant Logic for Marketing (2003)eSport management: Embracing eSport education and research opportunities (2017)eSport vs sport: A comparison of spectator motives (2018)Service quality and its effects on consumer outcomes: a meta-analytic review in spectator sport (2021)A definition of cultural heritage: From the tangible to the intangible (2010)Designing a Smart Museum: When Cultural Heritage Joins IoT (2014)Noninvasive Bluetooth Monitoring of Visitors' Length of Stay at the Louvre (2017)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Evidence for a three-factor theory of emotions (1977)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)A satisfactory visitor experience: dimensions and contextual components of Spanish museums (2023)Towards Identifying Visitor Types in Virtual Museums Using Spatial and Interaction Data (2024)Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion (2025)
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  • 2017Introducing a Sport Experience Design (SX) framework for sport consumer behaviour research170 cited
  • 2016The MIT Museum Glassware Prototype48 cited
  • 2022The influence of visitor-based social contextual information on visitors’ museum experience18 cited
  • 2016Imaging Novecento. A Mobile App for Automatic Recognition of Artworks and Transfer of Artistic Styles14 cited
  • 2016System design for local culture protection based on smart item3 cited
  • 2018smARTworks: A Multi-sided Context-aware Platform for the Smart Museum2 cited

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