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Pikachu's Global Adventure
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this work references cited by second hop

References

  • 2018THE PRACTICE OF EVERYDAY LIFE4,811 cited
  • 1997Doing Cultural Studies: The Story of the Sony Walkman1,684 cited

Cited by

  • 2005Video games production networks: value capture, power relations and embeddedness263 cited
  • 2008The Missing Child in Consumption Theory204 cited
  • 2006Chapter 8 Youth, Technology, and Media Cultures155 cited
  • 2008Video Games and Education: Designing Learning Systems for an Interactive Age.139 cited
  • 2006Chapter 6: Culture and Learning in the Context of Globalization: Research Directions99 cited
  • 2014Hallyu across the Desert: K-pop Fandom in Israel and Palestine81 cited
  • 2009Wink on Pink: Interpreting Japanese Cute as It Grabs the Global Headlines75 cited
  • 2018Sound Symbolic Patterns in Pokémon Names75 cited
  • 2007SELLING CHILDHOOD?70 cited
  • 2005The Dichotomous Child in and of Commercial Culture63 cited
  • 2010Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference63 cited
  • 2010Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes60 cited
  • 2010A Multiliteracies Pedagogy: Exploring Semiotic Possibilities of a Disney Video in a Third Grade Diverse Classroom

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51 cited
  • 2017The effect of Pokémon Go on the pulse of the city: a natural experiment47 cited
  • 2010Globalization, East Asian media cultures and their publics46 cited
  • 2007The disempowering empowerment of children's consumer “choice”44 cited