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HERMES: Pervasive Computing and Cognitive Training for Ageing Well
5 references·8 citing·43 second hop
HERMES: Pervasive Computing and Cognitive Training for Ageing Well (2009)HERMES: Pervasive Computing and Cognitive…Handbook of the Psychology of Aging (2016)Handbook of the Psychology of…Age and Flexible Thinking: An Experimental Demonstration of the Beneficial Effects of Increased Cognitively Stimulating Activity on Fluid Intelligence in Healthy Older Adults (2008)Age and Flexible Thinking: An…Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Cognition, technology and gam…Successful Aging (1998)Successful AgingThe Computer for the 21st Century (1991)The Computer for the 21st Cen…Benefits of Digital Gameplay for Older Adults: Does Game Type Make a Difference? (2019)Benefits of Digital Gameplay …Motivation and benefits of digital games for the elderly: a systematic literature review (2015)Motivation and benefits of di…Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game (2015)Building Seniors' Social Conn…Information Technology for Active Ageing: A Review of Theory and Practice (2014)Information Technology for Ac…Concevoir une technologie ambiante pour le maintien à domicile : une démarche prospective par la prise en compte des systèmes d'activité (2014)Concevoir une technologie amb…Creating Mobile Gesture-based Interaction Design Patterns for Olders Adults: a study of tap and swipe gestures with Portuguese seniors (2012)Creating Mobile Gesture-based…Game of gifts purchase: Computer-based training of executive functions for the elderly (2011)Game of gifts purchase: Compu…Integration of cognitive and physical training in a smart home environment for the elderly people. (2010)Integration of cognitive and …Digital game design for elderly users (2007)Engagement in digital entertainment games: A systematic review (2011)Full-body motion-based game interaction for older adults (2012)Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review (2017)Exploring Older Adults’ Video Game Use in the PRISM Computer System (2018)The Role of Drones in Ambient Assisted Living Systems for the Elderly (2019)The ecological validity of tests of executive function (1998)Behavioural Assessment of the Dysexecutive Syndrome (2004)Memory enhancement in healthy older adults using a brain plasticity-based training program: A randomized, controlled study (2006)The critical incident technique. 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this work references cited by second hop

References

  • 1991The Computer for the 21st Century10,020 cited
  • 1998Successful Aging4,278 cited
  • 2016Handbook of the Psychology of Aging3,394 cited
  • 2006Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project183 cited
  • 2008Age and Flexible Thinking: An Experimental Demonstration of the Beneficial Effects of Increased Cognitively Stimulating Activity on Fluid Intelligence in Healthy Older Adults130 cited

Cited by

  • 2011Game of gifts purchase: Computer-based training of executive functions for the elderly46 cited
  • 2015Motivation and benefits of digital games for the elderly: a systematic literature review29 cited
  • 2010Integration of cognitive and physical training in a smart home environment for the elderly people.29 cited
  • 2014Information Technology for Active Ageing: A Review of Theory and Practice26 cited
  • 2014Concevoir une technologie ambiante pour le maintien à domicile : une démarche prospective par la prise en compte des systèmes d'activité24 cited
  • 2015Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game20 cited
  • 2019Benefits of Digital Gameplay for Older Adults: Does Game Type Make a Difference?14 cited
  • 2012Creating Mobile Gesture-based Interaction Design Patterns for Olders Adults: a study of tap and swipe gestures with Portuguese seniors13 cited

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