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The Art Of Dramatic Writing: Its Basis In The Creative Interpretation Of Human Motives
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The Art Of Dramatic Writing: Its Basis In The Creative Interpretation Of Human Motives (1946)The Art Of Dramatic Writing: Its Basis In…Integrity games: an online teaching tool on academic integrity for undergraduate students (2024)Integrity games: an online te…Communication Affects Financial Decisions and Outcomes (2020)Communication Affects Financi…Experience Design Board: A tool for visualizing and designing experience-centric service delivery processes (2018)Experience Design Board: A to…The Effects of Creative Drama on Developing Primary School Pupils’ Writing Skills (2017)The Effects of Creative Drama…Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism (2014)Narrative Serious Game Mechan…Aesthetic principles for instructional design (2007)Aesthetic principles for inst…An Oz-Centric Review of Interactive Drama and Believable Agents (1999)An Oz-Centric Review of Inter…Believable agents: building interactive personalities (1997)Believable agents: building i…Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Contextually relevant pedagogical agents: Visual appearance, stereotypes, and first impressions and their impact on learning (2010)Aesthetics and e-assessment: the interplay of emotional design and learner performance (2011)Democracy and Education (2015)HEAD, HEART AND HANDS MODEL FOR TRANSFORMATIVE LEARNING: PLACE AS CONTEXT FOR CHANGING SUSTAINABILITY VALUES (2015)Chuck Amuck: The Life and Times of an Animated Cartoonist (1989)Understanding Comics: The Invisible Art (1998)Motivation driven learning for interactive synthetic characters (2000)Mental Models and Cooperation with Robotic Assistants (2001)Engagement vs. Deceit: Virtual Humans with Human Autobiographies (2009)The Hero with a Thousand Faces (1949)Mind in Society: The Development of Higher Psychological Processes (1978)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF) (2017)Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training (2022)Vehicles: Experiments in Synthetic Psychology. (1986)The Cognitive Structure of Emotions (1988)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Perceptive animated interfaces: first steps toward a new paradigm for human-computer interaction (2003)Evaluating a realistic agent in an advice-giving task (2005)Feeling and Reasoning: A Computational Model for Emotional Characters (2005)Qualitative research and evaluation methods (1980)Research Methods in Education (2007)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2009)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Managing the co-creation of value (2007)The festival customer experience: a conceptual framework (2022)Customer journey partitioning: A customer-centric conceptualization beyond stages and touchpoints (2024)A theory of human motivation. (1943)Nudge: Improving Decisions About Health, Wealth, and Happiness (2009)Wisdom of Crowds: The Value of Stock Opinions Transmitted Through Social Media (2014)Cheating in Academic Institutions: A Decade of Research (2001)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Gamification of health professions education: a systematic review (2020)
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  • 1999An Oz-Centric Review of Interactive Drama and Believable Agents245 cited
  • 1997Believable agents: building interactive personalities213 cited
  • 2007Aesthetic principles for instructional design164 cited
  • 2014Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism44 cited
  • 2018Experience Design Board: A tool for visualizing and designing experience-centric service delivery processes24 cited
  • 2024Integrity games: an online teaching tool on academic integrity for undergraduate students16 cited
  • 2017The Effects of Creative Drama on Developing Primary School Pupils’ Writing Skills9 cited
  • 2020Communication Affects Financial Decisions and Outcomes1 cited

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