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Learning and Affect Following Near‐Miss Outcomes in Simulated Gambling
16 references·1 citing·48 second hop
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References

  • 1975The illusion of control.3,843 cited
  • 2009Anger is an approach-related affect: Evidence and implications.1,862 cited
  • 1982The simulation heuristic1,586 cited
  • 2008DSM-IV pathological gambling in the National Comorbidity Survey Replication973 cited
  • 2008The Functional Theory of Counterfactual Thinking859 cited
  • 1993The Mental Simulation of Better and Worse Possible Worlds547 cited
  • 2004The Gambling Related Cognitions Scale (GRCS): development, confirmatory factor validation and psychometric properties504 cited
  • 2004The hot hand fallacy and the gambler’s fallacy: Two faces of subjective randomness?471 cited
  • 2009Gambling Near-Misses Enhance Motivation to Gamble and Recruit Win-Related Brain Circuitry409 cited
  • 1993Fruit machine gambling: The importance of structural characteristics390 cited
  • 2003A Reflection and Evaluation Model of Comparative Thinking339 cited
  • 2009Decision-making during gambling: an integration of cognitive and psychobiological approaches283 cited
  • 1990Propensities and counterfactuals: The loser that almost won.279 cited
  • 1986The psychology of the near miss263 cited
  • 1983Mind at Play; The Psychology of Video Games

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256 cited
  • 2009What's next? Judging sequences of binary events.254 cited
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    • 2024When to cut losses or continue investing: the effects of consecutive near-wins on risky decision-making tendency0 cited