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Transmedia Play: Literacy Across Media
3 references·8 citing·31 second hop
Transmedia Play: Literacy Across Media (2013)Transmedia Play: Literacy Across MediaDigital and Media Literacy: A Plan of Action (2010)Digital and Media Literacy: A…Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of…Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles (1991)Playing with Power in Movies,…The impact of the book publishing transmedia storytelling model on business performance: the moderating role of the innovation environment (2024)The impact of the book publis…Toys, Comics and Transmedia Play: Tracing the connections between multidimensional storytelling and playability (2022)Toys, Comics and Transmedia P…Introduction to Transmediality as a Strategy: Critical Skills and Technical Expertise for Today’s Media Galaxy (2021)Introduction to Transmedialit…What’s up with transmedia and education? A literature review (2019)What’s up with transmedia and…Sobre el concepto de alfabetización transmedia en el ámbito educativo. Una revisión de la literatura (2018)Sobre el concepto de alfabeti…Engaging Higher Education Learners With Transmedia Play (2018)Engaging Higher Education Lea…Walking the Line between Reality and Fiction in Online Spaces: Understanding the Effects of Narrative Transportation (2017)Walking the Line between Real…Fandom and the Transtext (2016)Fandom and the TranstextLITERACY IN THE NEW MEDIA AGE (2003)Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence (2004)The Impact of Social Media on Children, Adolescents, and Families (2011)A comparative analysis of international frameworks for 21 st century competences: Implications for national curriculum policies (2012)Foundations of Game-Based Learning (2015)Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Annual Research Review: Harms experienced by child users of online and mobile technologies: the nature, prevalence and management of sexual and aggressive risks in the digital age (2014)Educating for Democracy in a Partisan Age (2016)Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society (2017)The Narrative Construction of Reality (1991)Situated Learning: Legitimate Peripheral Participation. (1994)The role of transportation in the persuasiveness of public narratives. (2000)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Textual poachers : television fans & participatory culture (1992)Confronting the Challenges of Participatory Culture (2009)A Guide to Conducting a Systematic Literature Review of Information Systems Research (2011)Reading and informal learning trends on YouTube: The booktuber (2019)CLIL Teacher Training: Lacks and Suggestions from a Systematic Literature Review (2020)Best evidence synthesis: An intelligent alternative to meta-analysis (1995)Educational Research and Innovation (2009)Transmedia Storytelling (2015)Spreadable Media: Creating Value and Meaning in a Networked Culture (2014)Transmedial Narratology and Contemporary Media Culture (2016)Earnings management and the market performance of acquiring firms (2004)Examining the effects of contextual factors on TQM and performance through the lens of organizational theories: An empirical study (2006)Superman or the Fantastic Four? knowledge combination And experience in Innovative Teams (2006)Adolescents’ identity experiments on the internet (2005)Video game values: Human–computer interaction and games (2006)What Is Video Game Culture? Cultural Studies and Game Studies (2010)
this work references cited by second hop

References

  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2010Digital and Media Literacy: A Plan of Action701 cited
  • 1991Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles414 cited

Cited by

  • 2019What’s up with transmedia and education? A literature review41 cited
  • 2018Engaging Higher Education Learners With Transmedia Play27 cited
  • 2018Sobre el concepto de alfabetización transmedia en el ámbito educativo. Una revisión de la literatura27 cited
  • 2017Walking the Line between Reality and Fiction in Online Spaces: Understanding the Effects of Narrative Transportation17 cited
  • 2024The impact of the book publishing transmedia storytelling model on business performance: the moderating role of the innovation environment2 cited
  • 2021Introduction to Transmediality as a Strategy: Critical Skills and Technical Expertise for Today’s Media Galaxy2 cited
  • 2016Fandom and the Transtext2 cited
  • 2022Toys, Comics and Transmedia Play: Tracing the connections between multidimensional storytelling and playability1 cited

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