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Media violence and children: a complete guide for parents and professionals
16 references·16 citing·43 second hopsampled
Media violence and children: a complete guide for parents and professionals (2004)Media violence and children: a complete g…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…A cognitive-affective system theory of personality: Reconceptualizing situations, dispositions, dynamics, and invariance in personality structure. (1995)A cognitive-affective system …A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)A review and reformulation of…Frustration-aggression hypothesis: Examination and reformulation. (1989)Frustration-aggression hypoth…Psychological status of the script concept. (1981)Psychological status of the s…The “Mainstreaming” of America: Violence Profile No. 11 (1980)The “Mainstreaming” of Americ…Decision making: A psychological analysis of conflict, choice, and commitment (1978)Decision making: A psychologi…Toward a cognitive social learning reconceptualization of personality. (1973)Toward a cognitive social lea…Psychotherapy by reciprocal inhibition (1968)Psychotherapy by reciprocal i…Influence of models' reinforcement contingencies on the acquisition of imitative responses. (1965)Influence of models' reinforc…Imitation of film-mediated aggressive models. (1963)Imitation of film-mediated ag…Cognitive, social, and physiological determinants of emotional state. (1962)Cognitive, social, and physio…Theories of learning. (1948)Theories of learning.Frustration and aggression. (1939)Frustration and aggression.Animal Intelligence: An Experimental Study of the Associative Processes in Animals (1898)Animal Intelligence: An Exper…Digital Media, Anxiety, and Depression in Children (2017)Digital Media, Anxiety, and D…Bedroom media: One risk factor for development. (2017)Bedroom media: One risk facto…Exposure to cyberbullying as a bystander: An investigation of desensitization effects among early adolescents (2016)Exposure to cyberbullying as …Lessons From Markey et al. (2015) and Bushman et al. (2015): Sensationalism and Integrity in Media Research (2015)Lessons From Markey et al. (2…Playing Violent Video Games and Desensitization to Violence (2014)Playing Violent Video Games a…Relevant dimensions of cyberbullying — Results from two experimental studies (2013)Relevant dimensions of cyberb…Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes (2013)Do video games exert stronger…Violent Video Games, Delinquency, and Youth Violence (2012)Violent Video Games, Delinque…Report of the Media Violence Commission (2012)Report of the Media Violence …Reassessing media violence effects using a risk and resilience approach to understanding aggression. (2012)Reassessing media violence ef…The Role of Violent Media Preference in Cumulative Developmental Risk for Violence and General Aggression (2008)The Role of Violent Media Pre…Hostile and Hardened? An Experimental Study on (De-)Sensitization to Violence and Suffering Through Playing Video Games (2008)Hostile and Hardened? An Expe…The effect of the amount of blood in a violent video game on aggression, hostility, and arousal (2007)The effect of the amount of b…Public Policy and the Effects of Media Violence on Children (2007)Public Policy and the Effects…Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play (2007)Longer you play, the more hos…Children's Exposure to Violent Video Games and Desensitization to Violence (2005)Children's Exposure to Violen…Psychotherapy by Reciprocal Inhibition (1958)The Emerging Field of Emotion Regulation: An Integrative Review (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The broaden–and–build theory of positive emotions (2004)A Theory of Social Comparison Processes (1954)Personality and Assessment (1968)The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)Social Learning Theory. (1978)The proactive component of organizational behavior: A measure and correlates (1993)Human Aggression (2002)The Principles of Psychology (1891)Personality: A Psychological Interpretation (1938)The Psychology of Interpersonal Relations. (1958)Toward an integrative social identity model of collective action: A quantitative research synthesis of three socio-psychological perspectives. (2008)The Theory of the Leisure Class (2009)Judgment under Uncertainty: Heuristics and Biases (1975)Self-efficacy mechanism in human agency. (1982)Relational Aggression, Gender, and Social-Psychological Adjustment (1995)The Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions (2011)Handbook of Experimental Psychology (1952)Self-Perception Theory (1972)Emotion Work, Feeling Rules, and Social Structure (1979)Core affect and the psychological construction of emotion. (2003)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Manifesto for a Relational Sociology (1997)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Aggression: A Social Learning Analysis (1973)An attributional theory of achievement motivation and emotion. (1985)Patterns of cognitive appraisal in emotion. (1985)Relation of threatened egotism to violence and aggression: The dark side of high self-esteem. (1996)Socioeconomic Status, Family Processes,and Individual Development (2010)Statistical Methods for Meta-Analysis (1988)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Development and Validation of a Game Addiction Scale for Adolescents (2009)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)The Aggression Questionnaire. (1992)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Social Identity Theory and the Organization (1989)The Transtheoretical Model of Health Behavior Change (1997)Risk as feelings. (2001)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 1962Cognitive, social, and physiological determinants of emotional state.6,222 cited
  • 1994A review and reformulation of social information-processing mechanisms in children's social adjustment.5,506 cited
  • 1978Decision making: A psychological analysis of conflict, choice, and commitment3,948 cited
  • 1939Frustration and aggression.3,917 cited
  • 1995A cognitive-affective system theory of personality: Reconceptualizing situations, dispositions, dynamics, and invariance in personality structure.3,884 cited
  • 1968Psychotherapy by reciprocal inhibition3,387 cited
  • 1973Toward a cognitive social learning reconceptualization of personality.3,181 cited
  • 1989Frustration-aggression hypothesis: Examination and reformulation.2,282 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1981Psychological status of the script concept.1,743 cited
  • 1963Imitation of film-mediated aggressive models.1,620 cited
  • 1948Theories of learning.1,324 cited
  • 1965Influence of models' reinforcement contingencies on the acquisition of imitative responses.

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1,302 cited
  • 1980The “Mainstreaming” of America: Violence Profile No. 111,161 cited
  • 1898Animal Intelligence: An Experimental Study of the Associative Processes in Animals1,092 cited
  • Cited by

    • 2017Digital Media, Anxiety, and Depression in Children235 cited
    • 2012Violent Video Games, Delinquency, and Youth Violence129 cited
    • 2008The Role of Violent Media Preference in Cumulative Developmental Risk for Violence and General Aggression129 cited
    • 2007The effect of the amount of blood in a violent video game on aggression, hostility, and arousal128 cited
    • 2007Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play119 cited
    • 2012Reassessing media violence effects using a risk and resilience approach to understanding aggression.113 cited
    • 2013Relevant dimensions of cyberbullying — Results from two experimental studies108 cited
    • 2016Exposure to cyberbullying as a bystander: An investigation of desensitization effects among early adolescents107 cited
    • 2005Children's Exposure to Violent Video Games and Desensitization to Violence93 cited
    • 2007Public Policy and the Effects of Media Violence on Children82 cited
    • 2014Playing Violent Video Games and Desensitization to Violence79 cited
    • 2012Report of the Media Violence Commission73 cited
    • 2013Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes72 cited
    • 2008Hostile and Hardened? An Experimental Study on (De-)Sensitization to Violence and Suffering Through Playing Video Games72 cited
    • 2017Bedroom media: One risk factor for development.70 cited
    • 2015Lessons From Markey et al. (2015) and Bushman et al. (2015): Sensationalism and Integrity in Media Research31 cited